|
FAQ | Members List | Calendar | Today's Posts | Search |
![]() |
Jun 24th, 2004 05:20 PM | |
AChimp |
Hmm... sounds more like they were able to cause a buffer overrun by sending excessive amounts of junk data. It's the oldest trick in the book, and just a sign of a lazy programmer. I don't see why anyone would want to exploit this, though... unless you are really pissed off that you got banned from a server... ![]() |
Jun 24th, 2004 04:35 AM | |
thebiggameover |
god you suck...![]() |
Jun 24th, 2004 01:41 AM | |
ArrowX | Unreal IS REAL |
Jun 23rd, 2004 08:28 PM | |
thebiggameover |
Security Hole Detected In Unreal Engine... http://www.gameinformer.com/NR/exere...A00681CF80.htm Secunia, an independent security company, announced today that they have spotted security holes in the Unreal engine, which is used in a number of PC titles. The hole allows a hacker to send a junk data stream through to an Unreal engine tool that usually verifies online gaming servers. With the tool compromised by the junk data, a hacker can then execute code at will on the machine. To address the hole, numerous companies have released patches to fix the security flaws, including recent patches for Unreal as well as Postal 2 and Deus Ex. -Chris Cook ------------------ just a heads up for everybody... |