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Topic Review (Newest First)
Mar 15th, 2005 04:36 PM
EverythingWillSuck
Re: ICO

Quote:
Originally Posted by James
This game rocks. I regret not playing it sooner (it was a PS2 launch title),
Nah, released a year later.

I couldn't get into the game. Good looking, good idea, didn't really like it. I hope the sequel/prequel/whatever is better though.
Mar 10th, 2005 08:18 PM
HickMan I liked watching the cinematics. It's not my type of game, though. Really beautiful.
Mar 10th, 2005 07:44 PM
Immortal Goat They hate MYST, too.
Mar 5th, 2005 09:27 PM
James Ico is kind of like Myst. Tell your friends that.
Mar 5th, 2005 01:30 AM
Immortal Goat No one I know wanted to believe me about this game. Thank you for proving that I am not the only one who thinks this. One of the most glorious gaming experiences was figuring out how to beat a puzzle only to find that you have another even harder one to beat. And then, there's the end. . That's all I have to say about the end.
Mar 4th, 2005 04:02 PM
James
ICO

This game rocks. I regret not playing it sooner (it was a PS2 launch title), but on the other hand, I bought it for $7.50 brand new instead of $50. I'm about a third of the way through so far, and I love it.

My only complaint is that the combat, while sparse, can detract from the game. It's one of the most solid and well-thought out adventure games, and you could just enjoy running around and exploring and solving puzzles, without having to worry about fighting off demons. But as I said, the combat is sparse and simple, so it's a puzzle in itself. Just sometimes, it breaks up the experience of wandering around and figuring out what to do next.

So far, all the puzzles have been pretty logical, too. If you're stuck, looking around will usually uncover something that you'll think to try. That's not to say it's easy, but just that the puzzles are reasonably incorporated into the castle's design, as opposed to other adventure games with ridiculous layouts and solutions, and require use of a walkthrough. Also, wandering through the castle (so far), is fairly linear. This means that you don't end up getting lost, or having to backtrack to do something you didn't know to many rooms before. You just focus on the area you're in, and how you get to the next area.

If you haven't played it, I'd highly suggest you try and track down a copy. It's relatively cheap now, but it's rare. Worse comes to worse, DEFINITELY pick up the unofficial sequel this fall, Wanda and the Colossus.

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