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Feb 19th, 2006 12:54 AM
ArrowX Rare's employees made so much money off the buyout by Microsoft, that they don't need to work half as hard anymore. The only reason for actually giving a damn and makin PDZero is because that game actualy has a reputation.
Feb 19th, 2006 12:09 AM
GADZOOKS No, you are right tim. Adventure would be the Genre of the game while Platformer would be the type. Guitar Woman is trying to be funny again (that time of the month )
Feb 17th, 2006 12:57 PM
timrpgland
Quote:
they're not adventure games, they're platformers

I mean jeez what kind of gamer are you tim
HAHA! Nice one, Guitar, you got me for once. Mark this on your calendar. Mario and Banjo are platformers if you want to be "specific". I am allowed to generalize, however.

I'm the kind of gamer that you aspire to be.
Feb 17th, 2006 12:42 PM
camacazio Leveling up in Dragon Warrior 1
Feb 17th, 2006 12:22 PM
the_dudefather yeah but the games diddnt say "you must collect 20 magic beans to get to the next level hub area" where you will be then required to collect 5 mystical apricots to open a door to a level.

i dont mind the level objectives where you have to kill a boss, get to a certain point in the level or perfrom some action, but when you have to go back to a earlier level and run around collecting coins so the game will allow you to open a new hub area is annoying.

im all for bonuses and secrets rewarded from exploring previous levels (like mario world or DK country) but when the game makes you do a boring task just to make the main game longer is when i get annoyed.
Feb 17th, 2006 12:15 PM
Guitar Woman they're not adventure games, they're platformers

I mean jeez what kind of gamer are you tim
Feb 17th, 2006 12:08 PM
timrpgland
Quote:
Originally Posted by the_dudefather
i dont miss having to collect about 3 dozen types of items just to progress through the game (something which banjo and mario done as well JUST TO ANNOY ME by artificaly making the game longer to play)
Right, because you never have to collect things in other adventure games
Feb 17th, 2006 10:58 AM
the_dudefather i dont miss having to collect about 3 dozen types of items just to progress through the game (something which banjo and mario done as well JUST TO ANNOY ME by artificaly making the game longer to play)
Feb 17th, 2006 07:32 AM
bigtimecow i miss dk64
Feb 14th, 2006 07:48 PM
Jeff The Ninja Yeah, Rare sucks. And do you notice that they went to shit after they left Nintendo. Something to think about tonight.
Feb 14th, 2006 07:47 PM
Zomboid I own pdz and yeah, it IS disappointing. Still fun, but nothing groundbreaking.
Feb 14th, 2006 07:39 PM
Sirhamalot
Quote:
Originally Posted by Guitar Woman
are you calling perfect dark zero subpar if you are you need to go fuck yourself right now mister because it's a pretty fun game
It is a fun game, but it is lacking the originality one once expected from a Rare game. First person shooters are a dime a dozen, and games such as F.E.A.R. or Call of Duty 2 are what I am comparing pdz to. My forty to sixty bucks is spent better elsewhere. Just one man's opinion though.
Feb 14th, 2006 07:13 PM
the_dudefather maybe because goldeneye and perfect dark (and a few other rare games) were so great the so-so ones look worse.
Feb 14th, 2006 06:58 PM
Guitar Woman are you calling perfect dark zero subpar if you are you need to go fuck yourself right now mister because it's a pretty fun game
Feb 14th, 2006 06:48 PM
Sirhamalot
What happened to Rare

I read a few posts about Killer Instinct, and it got me to think, what happened to Rare after Conkers Bad Fur Day? After they proved themselves as a powerhouse with Donkey Kong Country, and went on to glory with many great N64 games (Blast Corps anyone), they went to shit. They created Star Fox Adventures, and Grabbed by Ghoulies (both so, so games in my opinion) during the last generation (plus Conker, but that is just a remake); and their next gen titles look like remakes and subpar games also. So what happened, did they lose their most talented developers after the N64 fell of the map, or what?

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