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|Topic Review (Newest First)|
|Oct 7th, 2008 03:30 AM|
|Oct 7th, 2008 03:14 AM|
|Nick||Someone needs to stop over analyzing these games.|
|Oct 6th, 2008 11:51 PM|
idk that's just my take on it
it's so ambiguous that the UFO endings might not even be a joke
|Oct 6th, 2008 11:45 PM|
But they were never the main enemy; it was still always Silent Hill itself. The order were just some zealots fucking with shit they didn't fully comprehend.
I always thought Silent Hill took a lot of inspiration from The Shining, too, so I considered the town a living, breathing evil, more of a threat than all the crazy fuckers running around in it could ever be. Yeah, they were making it worse, but that's only a small part of it.
Anyway, even in 3 where there was the most focus on the cult's magic and religion, members certainly never amassed in mining gear and attacked you with rifles while DIRECTING the town's curse around the landscape and kidnapping people. There were only like, three or four of them in the entire series anyway. It's either a really small cult or nobody in it is as batshit insane as Dahlia and Claudia. Vincent even says something along those lines at one point, I think.
|Oct 6th, 2008 11:39 PM|
The cult was the entire plot of 3. And 1. Their symbol was scribbled on every wall and street toward the end of the game. The White Claudia was what they used to recruit new cult members. The hooded zealots were always there, just they were all dead/gone by the time SH 1 and 3 took place.
|Oct 6th, 2008 08:47 PM|
I also didn't have too much hope for SH5, but did they seriously pull the "magical mystical cult" bullshit?
I mean, they were always mentioned briefly in other games, but the order was never explicitly shown or represented, save for Claudia and Vincent, and it never felt like a central subject. Bring a bunch of hooded religious zealots into the mix and it just gets cheesy.
|Oct 6th, 2008 08:21 PM|
SPEAKING OF, I finally beat Silent Hill 2 last night.
I admit I was wrong about this game. It really gets completely excellent after you work your way beneath the prison, and all the uninteresting locations and happenings before that are more or less forgotten. After I knew what happens at the end some of the stuff during the first half made more sense, too. What Mary says when she talks to James over the radio early on was a "holy shit that is awesome" moment.
I've also found out that when you play these games enough times, or at least when I do, they get progressively creepier each run. Even 3, which was probably the least mortifying.
|Oct 6th, 2008 08:02 PM|
Why are there so many visual cues to the movie? Admittedly the visuals where the only good aspects of the film but I'm not talking about lifting a few special effects.
Why is Silent Hill designed to look exactly like the version from the film?
Why is Pyramid Head in this game? You know I actually defended his appearance when he first popped up in the previews but I had assumed they were going to do something with him not tote him out for a fucking cameo.
Let me complain about one more thing dudes, the story. When you get the plot in it's entirety it's actually pretty damn juicy but it unfolds like generic horror film. Later twists that should at least be poignant come of as ridiculous and cliched. Then one of the most interesting concepts in the game is shown first through pantomime and then Alex mentions it as an after thought while examining something.
It sucks that after so long without a full on SH title they fucked up but to anyone worried this is the end of the series I wouldn't be to concerned. You know Resident Evil 4 killed the RE series, it was just to damn good to go back. This game isn't, later installments will probably ignore it entirely. I know I will.
I really need to find more synonyms for the word "video game."
|Oct 4th, 2008 04:22 PM|
|Nick||They didn't get rid of memos and the like. They just don't have as many because this time around you're not witnessing the aftermath of Silent Hill. You start out in your home town, Shepard's Glen, which is a neighboring town of Silent Hill. You return home to find the place nearly deserted and set out to find out what is wrong, and where exactly your dad and brother went off to. This means you have to find most of your information from the disgruntled towns people still left behind, making memos less important to the overall game. You nerds.|
|Oct 4th, 2008 04:18 PM|
Because that's what the first four games are like?
Also, I only ever complain about 2, because it's the only game in the series with serious problems. I like it, just not nearly as much as the other three.
|Oct 4th, 2008 04:14 PM|
|Zomboid||Fuck off. Half the time you post about silent hill, you're bitching about it. Didn't you play it for the first time this year? Who are you to say what it's "always been like?"|
|Oct 4th, 2008 04:02 PM|
No, Silent Hill has always been about subtlety and weird, surreal horror. Bringing in Saw-style shit can only lead to failure.
I can only imagine how badly they fucked it up by taking out notes and memos as an expository device. Imagine if in Metroid Prime, instead of scanning everything and getting a vague idea of how whatever ruinated society you're exploring operated, some fag just came and explained everything important when you showed up in the area? Completely fucks up the sense of discovery and mystery.
Now, I know some people don't like scanning, but they're faggots.
|Oct 4th, 2008 03:55 PM|
|Nick||You're just nitpicking.|
|Oct 4th, 2008 01:14 PM|
I just finished this game yesterday. I wasn't expecting this you know, people bitched that an American company handling it would fuck it up and I didn't take that seriously but those filthy Gaijins have really fucked it up. They've taken the series in a direction that I don't like and I'm not talking about the new controls. All the surrealism and inherent strangeness you usually find in Silent Hill has been replaced with straight up gore. What I'm talking about doesn't really become an issue until later in the game but you'll know what I'm talking about when it starts happening.
The guys making this weren't restrained at all by censors and the only area that benefits from this is the monster designs. They all look fantastic and a few of the later bosses are incredible. Definitely the best in the series so far, the way the look and the way they move. The nurses at first are so voluptuous that it's comical but the way they get around is disgusting. I think most impressive though is the games boldness in giving the schism monster a big black penis.
One last complaint is all the people you run into. More than anything I think this is detrimental to the Silent Hill experience. Rather than have the story progress through esoteric memos some npc will pop up and explain everything. In previous installments a lot of the juicy details are surmised through notes and such which sets a certain mood, in this one information is mostly learned through cinema scenes which is terrible.
I didn't judge this game the way I normally judge games. There's a lot to like here; aesthetics are pretty great, the fighting system isn't bad and of course those monsters are really exceptional to look at. Ultimately though I had to decide if they had screwed up the things that make Silent Hill so grand and I'm pretty damn sure they did. Way to go Amerikajin faggots, why don't you go make some First Person Shooters since you love them so much, am I right fellas.
|Oct 4th, 2008 04:57 AM|
|Nick||Well, I went out and bought because I'm a consumer whore. The story seems like the standard Silent Hill fair, the only real difference I notice is that combat does not make me want to throw my tv our the window. Seriously, I no longer dread coming face to face enemies, because I can totally kick their ass now.|
|Sep 22nd, 2008 06:39 AM|
|Fat Ugly Drunk||I don't play Silent Hill games because I don't like the controls or combat at all, but I love the story and the music and blah blah blah so I look forwards to watching my mate rampage through it like all the others|
|Sep 16th, 2008 03:39 AM|
Iīm a bit complicated when it comes to such things, I know
|Sep 15th, 2008 05:00 PM|
|Sep 15th, 2008 01:51 PM|
|Nick||Silent Hill 2 really killed the greatness of the second game for me. It is a good game in own right, I suppose, but it just didn't feel as awesome as the first.|
|Sep 15th, 2008 12:06 PM|
I thought the same thing about the environments for a while, but you have to get it into your head that the developers usually sacrifice gameplay elements to create the right sense of atmosphere. The 5 minute tromp through the forest at the beginning of Silent Hill 2, for instance, is supposed to be telling you that you're out on your own in the middle of fucking nowhere. I really think they overdid the "all alone" atmosphere in 2, though, since you never feel surrounded by nasty evil things that want to hurt you, and it's not scary in the slightest. Buuuuuuuuuuuut since it's mostly from James' subconciousness anyway I guess that's actually pretty accurate.
Also, if you bother to look, Silent Hill is chock full of real-world references and various other easter eggs.
Like, say, the corpse the first monster is chewing on in the clothes boutique in Silent Hill 3.
"Bill Skins Fifth" is also a common newspaper headline in the first game.
|Sep 15th, 2008 03:48 AM|
I always had the problem with Silent Hill that it got boring after a while because you were running around those...well not very memorable enviroments, figuring out what the hell the game wants you to do, find or turn now. More emphasis on combat is not a bad thing I think. Or at least improving the combat system.
*reads above* Hm, and now I finally know what Pyramid Head is...can´t really call that a spoiler since it´s my problem that I didn´t finish a 7-year old game.
Reminds me of another thing. The enemies. I somehow fail to find most of them scary. Some of them are disturbing, as said Pyramid Head, but most of them just seem to be random bits of warped flesh that has an epic seizure (Seizures ARE scary, I´ll give them that anytime).
Also I kinda like how they used the movie-world-warp this time, it´s a nice effect, even though it was a little more interesting to not instantly know that the world has shifted (Am I over there now? Was that the siren?).
Looking forward to it. Still don´t have a release date for Europe though I think...not that there wasn´t a ton of other games to play right now.
|Sep 15th, 2008 01:52 AM|
|Emu||I think Konami was looking to emulate Resident Evil 4 in seeking the more Western emphasis of "I want my combat not to suck" and "Oh Jesus I bet you love quicktime events"|
|Sep 15th, 2008 01:19 AM|
Oh, also, why is Team Silent not developing these anymore?
I'm not up to date on all of that stuff.
|Sep 15th, 2008 12:16 AM|
|Nick||At least the game looks pretty.|
|Sep 14th, 2008 10:56 PM|
Contains minor spoilers from Silent Hill 2
Well, from the video GW posted, it looks like the game is trying to cater to the fans of the movie.
Prime Example: Pyramid Head
Pyramid Head was originally a manifestation of Jame's guilt about killing his wife. Both the Red and original Pyramid speared each other at the end of SH2. The only reason he was in the movie was to appease the fanboys. His appearance in SH: Homecoming is.....questionable at least.
But keep in mind that this game isn't headed by Team Silent. It's being helmed by an entirely new developer who just looks like they want to put their own visual flair and touch on the series. I liked seeing the dripping floor, it creates a better visual image for crossing over rather than the screen fading in and out between, or changing rooms and finding yourself suddenly in the Otherworld
Personally though, I really don't like the way the combat's going. I know he's a military man, but when the view-point snapped to an OTS, I had flashbacks to RE4. Which wasn't a bad game by any means, but the combat heavy reticle bullshit doesn't really fit with SH in my perspective. I have fond memories of playing James with nothing but a lead pipe and a jacket mounted flashlight.
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