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Topic Review (Newest First)
Dec 6th, 2009 06:37 AM
Ant10708 I've been playing it recently and it gets pretty damn hard. Then if you add another player into the mix things get even more difficult and I can't even imagine three or four players doing it at once. I did manage to get some four player coin battles in and they were very fun and very chaotic.
Dec 6th, 2009 02:57 AM
last_hopes
New Super Mario Bros Wii

Някой знае ли от каде мога да сваля музиката и звуците от SNES: Super Mario Bros???
Nov 17th, 2009 12:09 AM
Zhukov I've been meaning to pick up my pre-order for this for about a week now. Can't wait to play it, but have been busy sitting around doing nothing.
Nov 16th, 2009 11:08 PM
Ant10708 If you buy this game from amazon.com they will give you a $10 credit towards your next video game purchase. I can't wait for this game to arrive
Nov 11th, 2009 08:55 PM
FistfulOAwesome Ahh... I get ya. Sniff sniff, wink wink, say no more.
Nov 11th, 2009 08:09 PM
Phoenix Gamma Beat Bowser. Pretty intense, actually. But if you manage to get the propeller suit, it becomes a little too easy.

Now the bonus levels, THOSE are fucking tough. No checkpoints means you gotta do them in one run, and you've got to use some pretty fancy tricks to get through them,

Quote:
You got some kind of hook-up? How'd you get the game, man?
Sure, you could say that, lad.
Nov 11th, 2009 06:50 PM
FistfulOAwesome You got some kind of hook-up? How'd you get the game, man?
Nov 11th, 2009 05:36 PM
Phoenix Gamma No, I'm in Massachusetts.
Nov 11th, 2009 12:52 PM
FistfulOAwesome Are you in Australia? If you are, it must be nice to get a game before the U.S.A. and Japan for once, ehh?
Nov 10th, 2009 10:39 PM
Phoenix Gamma It's definitely a hard game. Not crazy hard, but if you're going solo, it's tricky, especially if you're going for the special coins, which unlock bonus levels. Fortunately, the game gives you a shitload of lives, and by world 4, I had 99.

Playing with more people can be really fun, but really challenging, since you're constantly bumping into someone. Sometimes you reach new areas, other times you're hitting goombas and losing lives. So this is when having 99 lives is useful. Also, I love how the A button puts you in a bubble. It lets you float around, unharmed in multiplayer, so if you're playing with someone who sucks, they can skip hard parts until you free them. Basically, multiplayer is perfect for playing with anyone.

Yoshi's awesome in that he retains moves from Yoshi's island, but you don't get to keep him, and he only appears in certain levels. The new powerups are okay; the Ice/Penguin suit is definitely popular, but propeller isn't and fun as the Racoon of cape powers.

I give the game a B from what I've played so far.
Nov 2nd, 2009 06:36 PM
FistfulOAwesome We're 13 days away people! Here's IGN's preview to further wet appetites: http://www.youtube.com/watch?v=GpcJNEWKzCY
Oct 21st, 2009 10:35 PM
robo_rob My only regret is that is was not named NSMB 2 or something, I can already foresee confusion for some people when buying the game. Like parents or Grandparents who may not be totally familiar buying their kid the older DS title they don't actively want.
Oct 21st, 2009 09:31 PM
Microshock It actually looks really fun. Maybe a Best buy or Toys R Us here will have a kiosk
Oct 21st, 2009 08:57 PM
FistfulOAwesome http://www.youtube.com/watch?v=oyxTRfZZ5fY
http://www.youtube.com/watch?v=Pg7gP7-sQMQ

Mario is back (in glorious 2D)! I mentioned earlier in this thread that I think that NSMB is bland and a disappointment, and I hoped that NSMBW wouldn't turn out to be more of the same. Wish freaking granted! This game looks phenomenal! If the game is as fun to play as it looks, we could have SMB3 finally dethroned. The only way I could be more pumped for this game is if Wario and classic Toad could replace the blue and yellow ones (so lazy) and that damnable NSMB Theme was replaced with the classic SMB Theme, but otherwise, this game is going to blow all our minds (hopefully).
Oct 17th, 2009 02:10 AM
NES Boy
Now that that's over with...

First order of business: updated trailer!


Now, to heavily paraphrase from another site:

New Super Mario Bros. Wii has proven time and time again how ambitious it is by satisifying just about every Mario lover out there, and today not only proves that in spades, it also includes something that everyone can love and use: Hint Movies!

Armed with all of the video walkthrough power it can muster, NSMBWii ups the ante by not only allowing you to watch Super Guide (novice walkthroughs if you're not doing too well on a level), but also giving you the option, with the price of Star Coins, to watch videos of more advanced tricks, some of them involving the co-op feature (for instance, there's a video of Luigi stomping on enemies and collecting coins and power-ups while Mario and the Toads help keep him afloat by letting their Yoshis slurp him up and spit him out so that he can accumulate 1-Ups by killing enemies). So fear not. Soon enough you’ll be able to play the game like a pro.

Oh, and…


Lock your doors, close the blinds, cancel all priorities, and shoot your son while you're at it.


The Koopalings are truly back.

Click here to watch the battle with Lemmy Koopa in action!
(Or, you can click on the above image to watch the opening sequence.)
Oct 16th, 2009 06:15 PM
kgp4death oh didn't see old post even with search....please delete this.
Oct 16th, 2009 06:14 PM
kgp4death
New Mario Wii (4 player 2-D Mario)

What do you guys think? I think it looks really fun to play 4 player old-school type Mario glad to see Nintendo finally realizing 2-d is it's own genera and not just 'old style gaming'. here is the trailer some of the powers look a bit gay but the bosses may be really fun with 4 players

Jul 26th, 2009 11:59 PM
SLjimbolian The 4-player mode sounds very appealing. I'd like to see how the New SMB Wii equates as a party game.
Jul 6th, 2009 12:45 PM
robo_rob I wonder if NSMBW will be hard to find at first like the first game was? Apparently EVERYBODY in my area wanted it.
Jul 3rd, 2009 05:09 PM
FistfulOAwesome @Ant10708: That's good to hear (that you liked it). Glad someone enjoyed the game. I think we can both agree that they should try to do better, though.

As for the Multiplayer, my brother did tell me that it is quite good. Sadly, I didn't have the chance to play it since we only have one DS and I have no friends. I'll finally get to experience it in NSMBW so I look forward to it being as good as you and my brother have described.

P.S. I never mentioned the game's easiness as a complaint. I don't know where you got that. Certainly, playing the game with the Mini Mushroom (MMu) would be more difficult. It wouldn't change the overall boring/unmemorable levels, which was my main complaint.
Jul 3rd, 2009 04:58 PM
Ant10708 You use way to many acronyms for me not to get a headache. I only agree with your statement about the secret levels requiring hard to find power ups. If you play the multi player you will freaking love the mega mushroom as it brings fear and almost certain death to your opponent and the mini mushroom is also fun for multi. The mini mushroom could also be used a hard mode if your so annoyed about lack of replay value. I don't remember having any real complaints for the game. I thought it was a good addition to mario's library
Jul 2nd, 2009 03:30 AM
Tadao On I-Mockey it is considered a warning.
Jul 2nd, 2009 01:45 AM
FistfulOAwesome @Dimnos: On the internet, that could be considered a compliment.
Jul 2nd, 2009 12:16 AM
Dimnos Me thinks you take things to seriously and look for deeper meaning when there is none.
Jul 1st, 2009 06:01 PM
FistfulOAwesome
Quote:
Originally Posted by Ant10708
Whats so bad about new super mario bros for ds?

i thought it was alot of fun
Nothing is wrong with it. It's just that little is right with it either.

The new power-ups are a mish-mash of good and bad. The Big Mushroom, the one whose enhancement is pictured right on the box, is worthless. You get to tear through the scenery off a level, but rarely does this accomplish anything. It's fun the first few times until you realize you're just robbing yourself of the level design. The Blue Shell is a great power-up, probably the best in the game. It has one major flaw though: It's activates automatically. You can't run in the thing without having Mario start spinning. Why? They should of made it so it's activated by pressing down. That way you could play normally and only use it when you want. The one that does feel great, The Mini Mushroom, is ultimately irrelevant to actual gameplay. It's only used to unlock secret paths. Otherwise, it doesn't serve any purpose.

Speaking of Secret Paths, how annoying is it that so many require the Blue Shell or Mini Mushroom (short from now on with BSh and MMu)? You end up in a level getting all the Star Coins and Secret Exits, only to find out that you need either the BSh or the MMu. This wouldn't be so annoying if the items were readily available. There are only like 2 levels with MMu's in them and none (that I know of) with BSh's. That's bad game design. Most of the levels in SMB3 and SMW made it possible to pick up whatever power-up you might need within the level in the level itself. DKC 2 is the master of hiding secrets in levels without annoying the player. How did they screw up here?

The music is none too great either. The Main Overworld theme is annoying as hell. The constant chanting is far too obtrusive my focus on the game. The other themes fare a bit better, but are no match for the greatness of the classic games (don't give me a dirty look. Galaxy has an amazing ST. There's no reason why NSMB couldn't have had one too). I do like that the enemies dance to the main theme.

The levels themselves are obviously the big complaint. They are not very interesting as a whole. Occasionally there comes a level that is actually interesting or challenging (like that castle where there are spike balls dropping at you, or the water levels with a Big Bertha enemy giving chase), but for the most part they are just there. I can remember nearly every level from SMB3 and SMW, but very little from NSMB. I don't think that has to do with nostalgia either, since NSMB came out in '06, so I should be waxing nostalgic about some part by now. It's simply adequate level design. Very little stands out, few chances are taken or expanded upon.

I don't hate the game. I had fun with it. The problem is that I can't have fun with it again. SMB3 and SMW are insanely replayable. NSMB isn't.

Quote:
Originally Posted by Dimnos
No it just proves that people see 2D objects as 2D.
If you go to an older person and talk about Mario, do you think they'll start talking about Wing Cap's and Charles Martinet's voice, or about Fire Flowers and the Boing Boing sound? Conan certainly remembers him as the Boing Boing sound.

Quote:
Originally Posted by Dimnos
What improvements do you want? 3D?
Interesting level design (don't the levels in that preview look to repeat a bit too much? (probably to sustain the experience for multiple players), Great Music, Useful Power-Ups (actually, this one seems to be granted.), and a good feeling Mario (he didn't feel anywhere near as smooth in NSMB as he did in the previous games).

I don't think it's too much to ask for Nintendo's highly paid and talented design teams to be able to beat games that were released over 15 years ago, on inferior hardware, made by like 10 guys.
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