|
Quote:
|
Quote:
Quote:
Quote:
Quote:
______________________ Playing more of Final Fantasy XIII My favorite enemies in the game so far the the green Flan thing in the sewer with the emergency lights on their head that flash when they cure each other. Hilarious. Also the mechanical enemy that looks like a cross between an accordian and SAM-BORG from FF8. |
PD on Live really is fun, but it takes a bit of getting used to. Going back to stationary aiming is fucking unpleasant.
|
i think i'm used to it since i've been playing time splitters 2 a lot lately
|
|
The new Splinter Cell is very, very good. I just got a bootleg and played through about 4 missions. I haven't enjoyed a game this much since Mass Effect 2.
|
Took the time to play Way of the Samurai 3 for 7 hours over the weekend. As nice as the first two with a little more comfort and some new features this time.
Not having a time limit is especially nice. Sure, it looks and partially plays like a PS2 game but almost all of my favorite games are PS2 games so I really don´t mind the poor graphics. I gave my life for the poor villagers while protecting an ancient bloodline from the region with one dude and bravely fought to the death with my bandit-brothers after eating and drinking all day. The life of a Samurai is colorful indeed. Now, on to becoming an dual-wielding blade-demon :) |
Quote:
Even more awesome is SAM's signature while listening to it. Reminded me of this. |
Quote:
|
Quote:
OH JAM |
I've been looking for the Ghostbusters soundtrack on vinyl for years. When I say looking I really mean waiting for it to pop up in front of me.
|
Quote:
|
Quote:
Basically it goes like this: If the enemy gets the red icon above his head - Pull, heīs trying to push you If he gets the blue Icon - Heīs trying to pull you, donīt attack, you can kick or throw him instead If he blocks - Push and hack away It gets pretty easy to pull and push most enemies after a bit of practice but I still fall for their own pulls...but then again I just forged my first legendary weapon so I should be fine against most enemies. What really worked for me was finding a weapon with a stance I like (I love the draw-stance, itīs so badass). That and unlocking dual-wielding, it makes the game SO much easier until you get your hands on decent weapons...it also helps to know where to get money and remembering that you can kill merchants to get all of your spent money back :) |
AVP,
Facing off all alone against a predator while using the Humans is the most annoying, infuriating, and just plain old unbalanced battle I've ever played. I CAN'T SEE HIM. He's Freakin invisible. Throw me a bone here. |
Quote:
|
Quote:
|
Quote:
It's not a total action game; it's just more action-oriented, sort of like how Mass Effect 2 is still an RPG, but more action-oriented than the previous installment. |
I actually like the idea of that Shadow-Sam. But it shows how...untactical the enemies are, doesn´t it? They assume you´re where they´ve last seen you and fire on that spot. I understand what it´s supposed to do gameplay-wise but in terms of realism? I dunno.
Sank about 25 hours into Way of the Sambadancer 3 now and after exploiting the Groundhog Day-Aspect of the game to max one or two weapons (great on hard difficulty but almost too powerful already) and learn all dualsword-moves I´ve gone back to play actual stories, now that I can use any NPC-Skin and have almost all accessories to modify my character :) I especially like to play as the old Biwa-Minstrel who saves your game normally, he´s badass :D |
" the ability to leave a weird shadow clone of yourself when you're spotted"
that sounds like a horrible idea |
It´s not really a "Shadow Clone", it´s a shadowy outline of Sam that indicates where the enemies think he is until they spot the real Sam again. It´s nothing you can do willingly, just part of the interface.
|
Quote:
They tried to nerf him a little by making the flying discs weaker but they still have a lot of work to do to make it equal. |
Quote:
Quote:
|
Quote:
Most of the times I'm running full speed into a plasma cannon or disc. I must say though that the tail whips while an Alien is on a wall is extremely deadly because there is no delay time. I killed quite a few people yesterday in the moving pyramid map with it. |
So I've just re-installed Medieval II: Total War, and it's expansion pack, but for some reason I can't play as all the factions that I remember I could from years ago. I liked playing the Denmark with their axemen and shit, and I'm pretty sure there were some Arabic ones in there somewhere too, and Russia, but now all I can seem to choose between is England, France, Milan (seriously, I get Milan instead of Vikings?) Scotland, Spain, Venice and perhaps one other not entirely memorable one.
Am I missing a patch? Do I need to complete the campaign mode with one of the boring races first? I want the Danes and Holy Roman Empire damn it! HELP. |
Quote:
As for the marking insta-kill bit, I would definitely call that an action game move because you used to be required to neutralize enemies manually. Before, getting in close for a silent takedown was just a tricky, but rewarding way to bring enemies down without making a scene. Now, it's more about loading up for your three-kill supermove. It's not bad; it's just different to have Sam Fisher pulling off action movie stuff like that. This is why I brought up ME2 in particular; as in that game, changes have been made to the original formula in the name of dropping some of the slower-paced elements to streamline the action. It's merely different, and the changes shouldn't stop a person from enjoying the game. I will say that I found the black-and-white hiding bit kind of annoying, though. Also, can you not drag bodies anymore? I couldn't get that to happen in the demo. |
All times are GMT -4. The time now is 03:14 PM. |
|
Powered by: vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.