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Hm, from today Spore, tomorrow Infinite Undiscovery I guess...goddamn mail.
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Silent Hill 3 probably has the best overall presentation in the series, it definitely has the best voice acting. I really like Heathers reactions to things when she examines them, It's actually somewhat realistic. It also has the coolest secrets and, I think, more unlockable items than the rest of the series combined. This is my favorite Silent Hill. |
It's not a body, it's a locker that's been bashed in.
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Wind Waker :eek
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Started playing TF2 again today. I'd forgotten how good it is. Especially with all the new achievements.
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Why are final bosses in Silent Hill games such fucking bullshit?
HEY, GUESS WHAT COMPLETELY NORMAL PERSON WITH THE STRENGTH OF AN AVERAGE HUMAN, YOU GET TO FIGHT GOD NOW I HOPE YOU'VE BEEN HOARDING AMPUOLES Anyway, 3 was certainly better than the first two, but I can't help but be annoyed at how underdeveloped the story was, especially near the end. I knew slightly more than I did about Silent Hill at the beginning of the game, but there are a lot of things that I wanted an explanation for and didn't get. It seemed really rushed at 5 hours long, too, but that's probably because I usually just ran past everything to save bullets for boss fights. Plots in this series seem to have real problems in the same places every time; they have potential to be really good, and the formula of big plot points revealed in cutscenes and details filled in with chaff scattered throughout the levels works the way a Metroid Prime game does, but they leave so many ends untied in the story that I have no feeling of closure after beating the game, or they just don't fucking tell me enough about what's going on. Silent Hill 2 is probably the worst offender, here; the vanishing letter was cool, and I actually really like the story in summary, but the way they tell it is so stunted and incomplete that it takes away from the experience monumentally. The crappy acting and dialogue is another problem that affects my enjoyment of the plot, but 3 really only had a few flat lines, mostly from Vincent. So, improvement there. So, yeah, I think that's what I really hate about Silent Hill; it's got potential to be the greatest and most artistically important series of video games ever made, and it's wasted so casually that I have to be mad about it. Three comes the closest out of all of them; it's filled with incredibly neat ideas, such as Stanley's creepy as fuck diaries and the confessional scene, which was nothing short of brilliant. The Nightmare Church was also one of the coolest looking video game environments ever, and one of the most atmospheric. Loved the valve monster torturing the nurse at one point. I'll still try out 4, later; I consider SH3 one of the best games I've ever played despite the big "fuck you" it throws me in the story department at the end, and I'm interested to see how a series that's on such a promising road to greatness could jump the shark like everyone complains about. It might actually be good and y'all are a bunch of whiners, who knows! |
I finished Super Paper Mario, after about a year on standby.
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Super Paper Mario is the worst in the series. All the characters were far too simplistic. :(
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I started playing threoughjt the Silent Hill series At the same time as ,my glorious fuckbuddy up there, but I got really screwed up while playing one (I mean who the hell forgets to pick up the key from the hospital basement?) and with no progrerssive save logs, I wasn't in anymood to start over from the start.
So I'm playing Harvest Moon for the gamecude again. This time I'm playing for mad money & my character is secretly black. IU'm a pimp & my cows be my whores, yo. |
Ok, so after a horrendous first impression, I actually like SH4 a lot.
It's not scary or terribly atmospheric, and again everything seems kind of rushed, with everyone I meet getting murdered sometime within the next 20 minutes. But for some reason I'm intrigued and don't want to put it down. Gameplay isn't horrible, and it certainly has better melee combat than previous installments. This part is just awful, though. I got stuck for a whole minute on one wall guy who wouldn't shrink back after knocking me over. ![]() yeesh. I like Henry for how soft-spoken he is, but the standard "moron syndrome" affecting Silent Hill protagonists showed itself during the part where he asks a woman covered in her own blood with numbers carved into her chest, "Are you ok!?" I really like the chick living next door to him, too, but if experience has taught me anything it's that any character in Silent Hill I like will end up getting killed :< |
Mega Race for Sega CD. The expected blast of nostalgia from the dos version did not happen as I expected.
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Hopefully I'll actually finish it this time for once |
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hahah megarace
that's the first game i can remember not being able to play because my computer was too slow :x |
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Because Silent Hill gives me a retardedly limited amount of ammo and health kits that I need a fucking spreadsheet to manage properly. If you take a meathook in the face from Dr. Salvador a few times, whoops, there go your medkits for the second half of the game, better not fight any more monsters. Resident Evil doesn't do this, there is ammo and health fucking everywhere.
I had to restart 3 at the Mall when I got to the gigantic worm boss and could only beat him in the mouth with a rusty pipe because I'd been shooting monsters, allowing him ample opportunity to chew on my pasty ass. I'm also having to replay the game from the beginning because I never could beat the final boss with no health kits left from tooling around in the church, and only one or two shotgun shells. The other bullshit part is how the God's attacks will hit you no matter what, so instead of working out a strategy you just have to shoot the hell out of it while patching yourself up if it hurts you too badly, in a textbook case of what I like to call "Diablo Syndrome." The game is made way, way less scary by forcing you to run past everything so you have bullets and health left for boss battles. Excuuuuuuuuuuuuuuuuuuse me for wanting to shoot the hulking meat monster trying to knock my head off. I'm certainly not going to try and melee anything, especially those big guys who buy their boots in the sixties, lest I want a gigantic club of flesh beating me upside the head and proceeding to shove huge bits of bone into me. That also scared the shit out of me the first time it happened :< |
Oh, Silent Hill 4 also removes this complaint by having a) Way, way, way, way better melee combat, and b) no boss fights.
I think the second one is a little stupid, but I do appreciate being able to perforate monsters with nary a second thought about how the boss is probably going to rape me because of it. I guess you could look at that as the town "evaluating" you; i.e., the more violent you are, the nastier it is on your character. It's still bullshit, but that's a pretty cool thought. |
SH 4 is the room right?
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Re-playing Pokemon Diamond.
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This is actually my favorite Silent Hill so far, although I have a feeling I should make a habit of not mentioning that in public. I have no idea what the hell everyone's problem with this game is, it's fucking great. Adds extra dimensions to 3, too, because I'm visiting a bunch of the culty locations mentioned in that one. I’ve also noticed the bloody rabbit from SH3 hanging around. There’s a hot air balloon shaped like his head visible flying around over Ashfield at one point, and the doll of him in Elieen’s room periodically changes position until it’s facing you and pointing directly at the peephole. |
SH4 isn't bad, it's just extremely repetitive. I'm probably not spoiling anything for you by telling you that you do have to play all of the "zones" two times over the course of the game with very little changed.
In fact I'm sure the game would've gotten a much better reception if it had been made as a Silent Hill spinoff instead of a numbered Silent Hill. A horror game that shares parts of its mythos with the main series. |
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Everyone over twelve excluding me. yeah, yeah.
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No, just Guitar Woman.
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