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-   -   I-Mockery Chat (Lube up those lips) (http://i-mockery.com/forum/showthread.php?t=8799)

camacazio Jun 26th, 2004 04:12 AM

FUCK i'm so jealous that matt picked the other avatar

Snatchtastic Jun 26th, 2004 09:46 AM

.
 
LOL, CATLOAF! :)

HickMan Jun 26th, 2004 12:15 PM

HEY YOU JERKS I'M BACK. whats goin on?

Snatchtastic Jun 26th, 2004 01:29 PM

.
 
I just drank a Super Big Gulp and ate 2 Fifth Avenues.

Matt Harty Jun 26th, 2004 01:46 PM

Quote:

Originally Posted by ScruU2wice
Matt Harty totally talks differently on aim :(


As compared to what?

kellychaos Jun 26th, 2004 02:17 PM

Return of cat loaf! :)

Matt Harty Jun 26th, 2004 04:05 PM

SAM >:

Sajuuk Jun 26th, 2004 05:13 PM

Code:


rem Load bitmaps
load bitmap "tiles.bmp",1
get image 1,0,0,256,256
delete bitmap 1

rem Load sound
load sound "hum.wav",1
load sound "explode.wav",2
loop sound 1

rem Load music track
load music "caverun.mid",1
loop music 1

rem Activate manual sync
sync on

rem Make landscape and ceiling matrix
make matrix 1,2000,5000,10,25
prepare matrix texture 1,1,2,2
make matrix 2,2000,5000,10,25
prepare matrix texture 2,1,2,2
fill matrix 2,0,2
randomize matrix 2,350.0
for t=0 to 25
        set matrix height 2,0,t,-100
        set matrix height 2,10,t,-100
next t
update matrix 2

rem Bagin game loop
do

rem Set seed for same random numbers
randomize 1

rem Clear cave floor
fill matrix 1,0,1

rem Set lighting, fog and setupset ambient light 20
color backdrop 0
if fog available()=1 then fog on : fog color 0 : fog distance 3000

rem Reset speed
x=0
z=0
speed#=0.0

rem Begin main loop
repeat

rem Record old variables
oldx=x
oldgy#=gy#

rem Control key movements
if upkey()=1 then speed#=speed#+1.0 else speed#=speed#-1.0
if leftkey()=1 then rz#=rz#+1.0
if rightkey()=1 then rz#=rz#-1.0

rem Control variables
if speed#<0.0 then speed#=0.0
if speed#<10.0 then speed#=speed#+1.1
if speed#>40.0 then speed#=40.0
rz#=rz#/1.1
x=x-(2*rz#)

rem Scroll landscape
z=z+speed#
if z>200
        z=z-200
        if rnd(3)=0
                mp=mp-1
                mp=mp+rnd(3)
                if mp<1 then mp=1
                if mp>4 then mp=4
        endif
        for t=0 to 0 : set matrix height 1,t,24,450 : set matrix tile 1,t,24,2 : next t
        for t=1 to mp : set matrix height 1,t,24,rnd(200) : set matrix tile 1,t,24,2 : next t
        for t=mp+1 to mp+1 : set matrix height 1,t,24,rnd(200) : set matrix tile 1,t,24,3 : next t
        for t=mp+2 to mp+3 : set matrix height 1,t,24,rnd(20) : set matrix tile 1,t,24,1 : next t
        for t=mp+4 to mp+4 : set matrix height 1,t,24,rnd(200) : set matrix tile 1,t,24,4 : next t
        for t=mp+5 to 9 : set matrix height 1,t,24,rnd(200) : set matrix tile 1,t,24,2 : next t
        for t=10 to 10 : set matrix height 1,t,24,450 : next t
        update matrix 1
        shift matrix up 1
        shift matrix up 2
endif

rem Position matrix       
position matrix 1,0,0,2500-z
position matrix 2,0,100,2500-z

rem Position camera
gy#=curvevalue(50+get ground height(1,500+x,z),gy#,3)
position camera 500+x,gy#,2500
zrotate camera wrapvalue(rz#)

rem Control sound frequency
set sound speed 1,10000+(speed#*100)

rem Update screen
sync

rem End main loop when collision with ceiling
until get ground height(2,500+x,z)<gy#-75.0

rem Return camera to point before collision
position camera 500+oldx,oldgy#,2500

rem Game Over
play sound 2
for c=0 to 255 step 20
        cls rgb(c,0,0)
        if fog available()=1 then fog distance (c*5) : fog color (c*256*256)
        sync
next c

rem End game loop
loop


Sam Jun 26th, 2004 05:25 PM

AWSOME :D

Matt Harty Jun 26th, 2004 05:32 PM

AWESOME! :D

The Retro Kat Jun 26th, 2004 05:36 PM

BITCHES :D

Sam Jun 26th, 2004 05:37 PM

BALLS IN D00DS :D

Sajuuk Jun 26th, 2004 06:11 PM

AWESOME :D

Sam Jun 26th, 2004 06:13 PM

AWSOME :D

Matt Harty Jun 26th, 2004 06:15 PM

AWESOME :D

HickMan Jun 26th, 2004 07:04 PM

:(

The Retro Kat Jun 26th, 2004 08:03 PM


Sam Jun 26th, 2004 08:59 PM

PutYourToeInYou: http://rackshack2.mybuddyinfo.com/im...11DSC00910.JPG
PutYourToeInYou: :(
PutYourToeInYou: that's me :(
Switch Dingo: I SAW YOUR NERD PICTURE
Switch Dingo: YOU LOOK LIKE YOU BELONG IN THAT LOCKER
Switch Dingo: STUFFED INTO IT
PutYourToeInYou: I WROTE THAT ON SOME JERKS LOCKER
PutYourToeInYou: JERK
*** PutYourToeInYou signed off at Sat Jun 26 18:00:23 2004.
Switch Dingo: YEAH SURE NERD
Switch Dingo: OH SURE SIGN OFF NERD >:

HickMan Jun 26th, 2004 09:42 PM

LOOK AT THE NERD WHO'S TALKING TO THE 'NERD' WHO ISN'T EVEN THERE. NERD.

Sam Jun 26th, 2004 09:50 PM

LOOK AT THE NERD WHO'S CALLING A NERD A NERD AFTER THAT NERD ALREADY CALLED HIM A NERD. >:

NERD.

HickMan Jun 26th, 2004 09:54 PM

I HAVE TO GO CALL MY GIRLFRIEND. SOMETHING THAT A NERD DOSN'T HAVE. LIKE YOU. BECAUSE YOU'RE A NERD. NOW IF YOU EXCUSE ME, I AM GOING TO GO DO SOME NON-NERDY THINGS. NERD.

The Retro Kat Jun 27th, 2004 12:34 AM

OMG U 2 R SUCH NERDS OMG

ScruU2wice Jun 27th, 2004 12:55 AM

THIS IS SO HOT :D

Snatchtastic Jun 27th, 2004 11:56 AM

.
 
AWSOME :D

ScruU2wice Jun 27th, 2004 12:54 PM

My Bros. got Super Smash Brothers Melee


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