Emu |
Dec 29th, 2011 11:01 AM |
Quote:
Originally Posted by Esuohlim
(Post 752941)
Are you confused? Yes means no and no means yes! Wel cometo Sidemoo nesidemoo nesidemoo...
I'm just past the part now where I always feel I did something out of order. Summers --> Boat ---> Defeat the Kraken --> Scaraba --> Pyramid is locked --> Wait hold on a second you gotta go back to Fourside, enter the sewers from the dinosaur museum, "Your Sanctuary" #5, get Carrot Key, "Your Sanctuary" #6 --> OK, now we're back on track, go back to history museum in Summers and get the code to open the pyramid
I've played this game through about a dozen times and I always feel like this is how it plays out. And there's no real common sense way of figuring out how to progress during this section either, so I actually have to make use of the Hint guy a few times.
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Yeah that section of the game always confused me a bit. The guy in the museum seems to know Poo, or it's implied that he does, but there's nothing in the game to suggest that, and you get so little backstory on Poo compared to the others anyway that it kind of comes out of nowhere. I wonder if something is lost in translation or if there's just something I missed. I think the game expects you to have wandered around Fourside enough to be really really curious about that sparkly silver pyramid hidden in the white-trashed-out back yard of the department store and still remember it like 4 hours later into the game and then just sort of follow things from there.
Quote:
Originally Posted by Dr. Boogie
(Post 752316)
Seconded. All I heard about that game was that it looked great, but then you play the demo and realize it's no fun. Also, low-res textures.
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GameStop knocked El Shaddai's price down to 20 bux new a few days ago and I ended up picking it up and I have to say that after initially hating the demo, the full game is actually remarkably underrepresented by it. The demo drops you in the middle of chapter 3, which is probably the grindiest chapter in the game, with no context whatsoever about how to effectively fight so you just default to mashing buttons. El Shaddai's combat is actually much deeper than it seems at first glance. It's kind of like Devil May Cry in that everything is based on timing and rhythm, although from my experience you can at least kind of brute force your way through DMC by mashing buttons while you can't really do that so well in ES. The game uses an interesting rock-paper-scissors mechanic where one of the three weapons is more effective against another, which is more effective against the third, which is more effective against the first. It forces you to change the way you approach enemies on the fly since you may need to steal one's weapon to beat another.
There are also a lot of 2D platforming sections that are pretty fun and the LSD craziness is always a plus for me. The game is certainly not worth $60, but for $20 it's a fantastic little brawler that will undoubtedly go completely ignored by basically everybody.
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