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-   -   Marathon//Max (A Marathon TC for Max Payne 2) (http://i-mockery.com/forum/showthread.php?t=69698640)

Chojin Jan 24th, 2008 10:14 PM

It was brought up on SA the other day and the Marathon community seems to be pretty happy about it :D

Glad you like it too ;>

Fathom Zero Mar 23rd, 2008 02:43 AM


I have a serious problem with this.

Chojin Mar 23rd, 2008 07:24 PM

Says it was removed due to a terms of use violation?

Anyway, there's an update on the dev blog for this game and I'll have a new video up within the week, most likely :o


liquidstatik Mar 23rd, 2008 07:44 PM

looking gooodd :]

executioneer Mar 23rd, 2008 08:20 PM


Originally Posted by Chojin (Post 541516)
Says it was removed due to a terms of use violation?

it was basically the first part of your youtube but with an ad for a ringtone website pasted over the bottom sixth or so of the screen, i know that i reported it >:

Chojin Mar 23rd, 2008 11:15 PM

haha :< I AM FAMOUS

Fathom Zero Mar 24th, 2008 07:13 AM

Yeah. It was probably removed because there was a banner at the bottom for Max Payne/Marathon ringtones.

Which is very funny in retrospect.

Chojin Mar 24th, 2008 07:00 PM

no shit, I'd murder a dog for a marathon ringtone

executioneer Mar 24th, 2008 07:16 PM

man you just need to get a phone that lets you make your own ringtones for it :( no dog murder is required

Chojin Mar 29th, 2008 01:56 AM

Just uploaded a new deathmatch video of Marathon//Max to Gametrailers. It's embedded in my development blog:


You might have to scroll down a bit to find it.

Fathom Zero Mar 29th, 2008 01:22 PM

Slick, very slick. You've persuaded me to buy the Max Payne pack on Steam.

I wonder, though. Is this going to be a strict throwback to Marathon or will you offer your take on it? Not to say that a Marathon mod for Max Payne isn't unique, but the old school FPS games of yore started to meld together, their environments had a sameness to them. Is it going to be a deathmatch only affair, or will there be some sort of single player story involved.

Chojin Mar 29th, 2008 02:06 PM

Right now my plan is to have a 3-4 level single player game and a bunch of deathmatch levels. I don't want to get too involved with the single campaign since I'm mostly doing this project for my portfolio and the max-fx engine (and the lack of multiplayer) isn't going to allow this game as much exposure as it could get.

Chojin Jun 11th, 2008 05:14 AM



Fathom Zero Jun 11th, 2008 01:40 PM

Wicked rocket launcher.

Chojin Jun 11th, 2008 06:08 PM

Thanxx, I'm updating the blog soon with a direct render of it. As I'm learning the ropes of 3d studio max, I'm learning how to keep polycounts down, work the smooth groups better, and UV map decently, so I'm pretty proud of it.

Fathom Zero Jun 11th, 2008 10:43 PM

Seriously, the textures look pro.

MLE Jun 12th, 2008 10:53 AM

He spends a lot of time on this. He's actually playing through and double checking things right now as we speak on the second map he's made.

Chojin Jun 26th, 2008 06:52 PM

Because i know that none of you read the blog, and some of you are interested!


little-known fact: the backs of marines in the future are lego-compatible

also i am gonna single-handedly bring back the 3d model + wireframe promo photo thing from the 90s, WHO'S WITH ME?


This is an I-MOCKERY EXCLUSIVE SCREENSHOT WEEEOEOWOWOEOW because this picture mostly sucks, but you can get a much better look at the SPNK-R rocket launcher here than in other pictures. You can even see the comfortable shoulder padding!

there's more content in the blog post, so if you care, go read it there.

Fathom Zero Jun 26th, 2008 07:01 PM

Looks comfy. In the last shot, are those random barrels or shotgun shells?

Chojin Jun 26th, 2008 07:09 PM

Shotgun shells - all the ammo in Marathon is comically huge when it's on the ground so that you can actually spot it.

Most of what's taking me so long on this mod now is my complete lack of references both in 3d studio max and in the max payne modding 'community' (I did find a couple helpful people on 3drealms' forums, but they mostly work with Max Payne 1 because it's more mod-friendly).

But I could really use some help with 3d studio max - nothing in specific, just crits and some insight on faster and better ways to do things. Thus far, I've been figuring almost everything about this mod out on my own, and that takes a lot of time.

So, uh, let me know if you run into anyone like that, I guess!

Chojin Jul 28th, 2008 01:22 PM

pop pop

Zomboid Jul 28th, 2008 10:23 PM


Fathom Zero Jul 29th, 2008 12:32 AM

Nothing much, to be honest.

Chojin Sep 21st, 2008 09:20 PM





Sam Sep 22nd, 2008 08:31 PM



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