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-   -   Marathon//Max (A Marathon TC for Max Payne 2) (http://i-mockery.com/forum/showthread.php?t=69698640)

Chojin Jan 6th, 2008 10:09 PM

Marathon//Max (A Marathon TC for Max Payne 2)
Developer blog: http://marathonmax.blogspot.com

I'm making a marathon mod in Max Payne 2 (Max Payne 1 and 2 were just released on Steam the other day too, guys, go get it :o) and I'll be dumping screenshots here while I link people who might be interested in this crap to this thread!

Youtube preview: http://www.youtube.com/watch?v=CD_NOCBCk3I


I'm still having difficulties getting 3D Studio Max 5.1 SP1 and Character Studio 4.1 working (you need to use those old programs to get Max Payne modelling done), so I'm using the sniper rifle model for the SPNKR-X18 SSM Launcher for now :picklehat

Spetsnaz Jan 6th, 2008 10:10 PM

Is this using the Source Engine?

I only have DoD and CS, and neither of them are Source.

Chojin Jan 6th, 2008 10:21 PM

Max Payne 1 and 2 use the MAX-FX engine, which I think was only used to make those two games.

eggyolk Jan 7th, 2008 12:16 AM

dude max payne 2 is the shit

keep me posted on this mod because i still play mp2 sometimes :)

eggyolk Jan 7th, 2008 12:19 AM


Chojin Jan 7th, 2008 12:29 AM


Spetsnaz Jan 7th, 2008 12:31 AM

Chojin, what other games do mod for?

Chojin Jan 7th, 2008 12:40 AM

I don't really consider myself a 'modder', but I have modded Quake 1 before ;<

Usually I work on my own games, but I'm trying to do this all by myself, which means that I need the base programming in place.

Spetsnaz Jan 7th, 2008 12:42 AM

Ahh. Thats probably difficult as fuck. I used to play a sorta MMO tank game called Wulfram that was built from the ground up by one man.


Chojin Jan 7th, 2008 04:54 PM

Just put a preview up on youtube. They completely molested the quality, but you might be able to make out some shapes.


Fathom Zero Jan 7th, 2008 05:12 PM

I give it two thumbs up, though I believe it's a bit niche. Which is to say it probably won't be really popular. If I ever find a copy of Max Payne 2, I'll give it a go. Good work, dude.

Chojin Jan 7th, 2008 05:16 PM

Well, the purpose of the project is really to teach me 3DS Max and to have something for my portfolio. I wasn't really planning on it's INTERNET RELEASE when I started to work on it.

MetalMilitia Jan 7th, 2008 05:21 PM

Why would you use Max Payne 2's engine to make an FPS? :/

Surely that's just making a a lot more work for yourself.

Guitar Woman Jan 7th, 2008 05:24 PM

Forgive me if I'm wrong here but the camera in the video indicates a third person shooter

Fathom Zero Jan 7th, 2008 05:26 PM

I can't believe you're that thick.

Guitar Woman Jan 7th, 2008 05:29 PM


Am I missing something here, because I though all Chojin was doing was modding MP2 to have a deathmatch mode that looked like Marathon

MetalMilitia Jan 7th, 2008 05:29 PM

I guess Chojin didn't say it was a Marathon remake, just a marathon mod.

Guitar Woman Jan 7th, 2008 05:29 PM

We are replying to the same thread, here, right?

Spetsnaz Jan 7th, 2008 05:47 PM


Originally Posted by Chojin (Post 520844)
Just put a preview up on youtube. They completely molested the quality, but you might be able to make out some shapes.


I thought that was pretty badass. Things look really defined for a game that old...

Fathom Zero Jan 7th, 2008 05:49 PM

Max Payne 2 isn't that old.

Spetsnaz Jan 7th, 2008 05:54 PM

How old is it then? I realize I could research it myself, but laziness comes into play.

Chojin Jan 7th, 2008 09:56 PM


Originally Posted by MetalMilitia (Post 520865)
Why would you use Max Payne 2's engine to make an FPS? :/

Surely that's just making a a lot more work for yourself.

Well first of all it isn't an FPS, it's more of a RE4-style camera - what kids are called 2nd person these days. Max Payne 2's engine runs extremely well (better than even MP1) and would be ideal for Wii production, with some modification. I'm just getting myself used to it and the other aspects of design with this mod.


Originally Posted by Evil Dead (Post 520895)
How old is [Max Payne 2] then? I realize I could research it myself, but laziness comes into play.

I believe it came out in 2002-2003. It was one of the first games to include Havok ragdoll physics.

Fathom Zero Jan 8th, 2008 03:46 PM

I can't imagine the engine has changed in that time. I like the second person camera view.

Chojin Jan 24th, 2008 09:36 PM

I'm updating this as I go over here:



Fathom Zero Jan 24th, 2008 10:13 PM

I think this could get ridiculously popular as a Max Payne mod.

Chojin Jan 24th, 2008 10:14 PM

It was brought up on SA the other day and the Marathon community seems to be pretty happy about it :D

Glad you like it too ;>

Fathom Zero Mar 23rd, 2008 02:43 AM


I have a serious problem with this.

Chojin Mar 23rd, 2008 07:24 PM

Says it was removed due to a terms of use violation?

Anyway, there's an update on the dev blog for this game and I'll have a new video up within the week, most likely :o


liquidstatik Mar 23rd, 2008 07:44 PM

looking gooodd :]

executioneer Mar 23rd, 2008 08:20 PM


Originally Posted by Chojin (Post 541516)
Says it was removed due to a terms of use violation?

it was basically the first part of your youtube but with an ad for a ringtone website pasted over the bottom sixth or so of the screen, i know that i reported it >:

Chojin Mar 23rd, 2008 11:15 PM

haha :< I AM FAMOUS

Fathom Zero Mar 24th, 2008 07:13 AM

Yeah. It was probably removed because there was a banner at the bottom for Max Payne/Marathon ringtones.

Which is very funny in retrospect.

Chojin Mar 24th, 2008 07:00 PM

no shit, I'd murder a dog for a marathon ringtone

executioneer Mar 24th, 2008 07:16 PM

man you just need to get a phone that lets you make your own ringtones for it :( no dog murder is required

Chojin Mar 29th, 2008 01:56 AM

Just uploaded a new deathmatch video of Marathon//Max to Gametrailers. It's embedded in my development blog:


You might have to scroll down a bit to find it.

Fathom Zero Mar 29th, 2008 01:22 PM

Slick, very slick. You've persuaded me to buy the Max Payne pack on Steam.

I wonder, though. Is this going to be a strict throwback to Marathon or will you offer your take on it? Not to say that a Marathon mod for Max Payne isn't unique, but the old school FPS games of yore started to meld together, their environments had a sameness to them. Is it going to be a deathmatch only affair, or will there be some sort of single player story involved.

Chojin Mar 29th, 2008 02:06 PM

Right now my plan is to have a 3-4 level single player game and a bunch of deathmatch levels. I don't want to get too involved with the single campaign since I'm mostly doing this project for my portfolio and the max-fx engine (and the lack of multiplayer) isn't going to allow this game as much exposure as it could get.

Chojin Jun 11th, 2008 05:14 AM



Fathom Zero Jun 11th, 2008 01:40 PM

Wicked rocket launcher.

Chojin Jun 11th, 2008 06:08 PM

Thanxx, I'm updating the blog soon with a direct render of it. As I'm learning the ropes of 3d studio max, I'm learning how to keep polycounts down, work the smooth groups better, and UV map decently, so I'm pretty proud of it.

Fathom Zero Jun 11th, 2008 10:43 PM

Seriously, the textures look pro.

MLE Jun 12th, 2008 10:53 AM

He spends a lot of time on this. He's actually playing through and double checking things right now as we speak on the second map he's made.

Chojin Jun 26th, 2008 06:52 PM

Because i know that none of you read the blog, and some of you are interested!


little-known fact: the backs of marines in the future are lego-compatible

also i am gonna single-handedly bring back the 3d model + wireframe promo photo thing from the 90s, WHO'S WITH ME?


This is an I-MOCKERY EXCLUSIVE SCREENSHOT WEEEOEOWOWOEOW because this picture mostly sucks, but you can get a much better look at the SPNK-R rocket launcher here than in other pictures. You can even see the comfortable shoulder padding!

there's more content in the blog post, so if you care, go read it there.

Fathom Zero Jun 26th, 2008 07:01 PM

Looks comfy. In the last shot, are those random barrels or shotgun shells?

Chojin Jun 26th, 2008 07:09 PM

Shotgun shells - all the ammo in Marathon is comically huge when it's on the ground so that you can actually spot it.

Most of what's taking me so long on this mod now is my complete lack of references both in 3d studio max and in the max payne modding 'community' (I did find a couple helpful people on 3drealms' forums, but they mostly work with Max Payne 1 because it's more mod-friendly).

But I could really use some help with 3d studio max - nothing in specific, just crits and some insight on faster and better ways to do things. Thus far, I've been figuring almost everything about this mod out on my own, and that takes a lot of time.

So, uh, let me know if you run into anyone like that, I guess!

Chojin Jul 28th, 2008 01:22 PM

pop pop

Zomboid Jul 28th, 2008 10:23 PM


Fathom Zero Jul 29th, 2008 12:32 AM

Nothing much, to be honest.

Chojin Sep 21st, 2008 09:20 PM





Sam Sep 22nd, 2008 08:31 PM



XMoltresX Sep 22nd, 2008 11:45 PM

this looks fun. isnt marathon the gamre that cam before halo? is that it???? where do i download?

Guitar Woman Sep 23rd, 2008 01:03 AM


I hope you like being lost.

And motion sick, to a lesser extent, since the "3D" environments bend when you look up or down. :lol
The story is awesome, though, and aside from having the standard "what the fuck was I doing, again?" syndrome common to games with huge levels it's also pretty fun.

I also like the rocket launcher effects in the video. Half the games I play these days don't look that cool, for whatever reason.

Chojin Sep 23rd, 2008 06:54 PM

thx thx.

i was really disappointed by the rocket launcher in TF2, it looks, sounds, and generally is wimpy ;< marathon's launcher's always been a whole bag of machismo, so I tried my best to recreate it.

606 mb version of that video on the way. I am DISSATISFIED with youtube's quality.

Sam Sep 23rd, 2008 07:48 PM


Chojin Sep 23rd, 2008 09:47 PM


That's the 606 mb file - let me know if that link even works, and about how long it takes to download, prz.

Chojin Jul 7th, 2009 10:37 PM

Just released this today.


Let me know what you think.
The installer will not work if you haven't installed Max Payne 2 at some point on your machine.

Chojin Jul 8th, 2009 02:02 PM

New video to celebrate, too: http://www.youtube.com/watch?v=1tqQG3RS3Ck&fmt=22

darkvare Jul 10th, 2009 01:36 AM

is it ok if i put the video up in gametrailers?

Chojin Jul 10th, 2009 12:56 PM

Yeah, sure

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