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Originally Posted by OxBlood
(Post 704198)
Combat: I kind of agree on the sense of longer combos, some enemies just break through your attacks and hit you anyway. But I thought it was a lot better than spamming Plume of Prometheus as your only needed move like in every GOW game. The ground pound took some getting used to but actually it reminded me that Gabe has some very powerfull mid air attacks so I just used them. All in all, the combat is much more challenging than in the game they copied here I think. As I said, Plume of Prometheus and Dodging, thatīs it on normal most of the time.
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More than all that, it's the fact that enemies will often just ignore attacks and hit me anyway. I can understand some of the larger enemies doing this, but all of them? The worst is when you pull off a perfect block, but you still get hit in the midst of your celebratory bonus damage combo.
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Colossus battles: On that I actually agree. I didnīt like those very much. Felt tacked on and copy-pasted from Sotc only that the three Colossi in Castlevania arenīt any fun to kill, theyīre a moving jump&run level wrapped around a big dude. It wouldīve been nicer to battle them from the ground, then using the enviroment to destroy them. Drop something on them, crash them into something, I donīt know it doesnīt take a genius to design a fun boss battle.
Though I donīt think, Sotc is my type of game. I played it, beat...I think 4 or 5 Colossi and then got insanely bored with it and put it down. Havenīt played it since though I can appreciate what they did there. Great idea and gorgeous world and atmosphere. I want a HD-Remake please.
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Agreed. I liked SotC a lot, but it's really more of a puzzle game, in that once you've solved the puzzle (i.e., killed the colossus), there's not much reason to go back and do it again over and over again. It's a fun game, but I wouldn't pay $60 to play it.
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Castlevania-Heritage: That bugged me when I first heard about it but after playing through this reboot/alternate universe/whatever itīs supposed to be, I donīt mind anymore. It tries to find its own identity and I think it succeeded. Sure itīs not what the original Castlevanias are, thereīs a different mood here and a different type of atmosphere, but I like it and Iīm looking forward to see what they are gonna do with it in the future, the post-credits scene was pretty cool I think :)
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That's just it; you can tell they wanted to make their own thing here, so why did they just throw in a handful of irrelevant names just to make a connection to Castlevania? The only answer I can come up with is that they wanted to suck in some of the fans of that series, and just having vampires and werewolves wasn't enough.
It kind of reminds me of Marvel comics doing Marvel 1602 as a sort of reinvention of familiar characters in a different setting. The thing is, LoS isn't reinventing Castlevania characters; it's just making a completely unrelated storyline and using a handful of borrowed names to establish a flimsy connection with an established to get the title some free press. I get that starting a new IP is hard, but don't piggy-back in such a blatant, ridiculous fashion.
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But basically they couldīve called it whatever they wanted but then people would have said "hey, thatīs kinda like Castlevania, isnīt it?" So yeah, Iīm cool with what they did.
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I think that's a bit of a stretch. If this game was just called "Lords of Shadow" and featured the exploits of Gabriel Studebaker, I think people would be more fixated on how similar it was to GoW and Dante's Inferno. Like I was saying earlier, it features a few creatures in the Castlevania universe, but werewolves, vampires, and the like aren't unique to the series.
One of the biggest reasons I don't like the game is that it has Hideo Kojima's stink all over it, in the form of his design doctrine that holds presentation as being far more important than actual gameplay. I know he was only attached in an advisory capacity, but I can't help but think of MGS4 when I'm watching cinematic after cinematic after cinematic.
Also, the story isn't done all that well, either. Everything we know about Gabriel as a character comes second-hand from the diary of his gay stalker. In the actual game, he's just a standard action hero out for revenge, occasionally belting out some angry line at a big villain. We're told he's seething with rage and that he no longer has any compassion, but this doesn't come across at all in the game.