Thread: DOOM 3!!!
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Anonymous Anonymous is offline
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Join Date: Jan 2003
Anonymous is probably a spambot
Old Aug 15th, 2004, 02:03 PM       
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Originally Posted by AChimp
I don't see what you're complaining about. Those original shots look fine. I didn't have any trouble seeing things in those conditions. You're supposed to be on a ruined base on fucking Mars. If a burning pit to Hell opened, do you really think that everything would still stay at full power and completely lit, just for your benefit?
Well, the elevators and doors do, for the most part. But that's not the point: Even before the shit goes down everything is PLUNGED INTO ETERNAL DARKNESS, and hell, of all places, is like that too.

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It isn't a processor-related issue at all - it's an entirely seperate animation from what's actually happening.
Learn more about programming before talking about what is and isn't a processor-related issue. More animations mean more CPU speed is required to make everything happen fast enough for you not to notice. That delay is caused by the same reason why it can take up to a minute to load a new level or the game pauses for a second when you enter a new room.
I love how you think that no-one else has a clue when it comes to things that you seem to think are esoteric. But speaking of clues, here's one: The model of the marine and the model of your weapons are two seperate things, with seperate animations. If they weren't, (for one thing) you'd be able to see yourself when you looked down. I was making fun of how wildly different the animations are. Not only that, but the 'idling' animations are ALSO completely different, and make it look like you're just hanging out with some guy in another room. Which is more or less what's really happening anyway.

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The chainsaw works differently than it did in the previous Dooms. You have to move around with it and run into the bad guys. Holding fire and standing there won't damage anything, because a lot of the monsters have reach and don't charge blindly into the sawblade; they're smart enough to avoid it. I was confused by that to begin with, too, until I figured out how to use it.
Which makes it about as useful as, say, the flashlight? IF ONLY I HAD MADE SUCH A POINT EARLIER.
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