
Mar 16th, 2003, 04:54 PM
Chojin, if you played any REAL arcade games besides that DDR faggy shit, you'd know that in FF type games, the background prespective is mostly a constant 45 degrees to the right, as in the slash: " / " whereas the objects are at any prespective the gameplay warrants, but usually head on two point prespective, like so: " | | "
Thanks guys, and FS, to what you said, it's true that 'real' artists look at pixel art and say "oh, how cute, you did this dot by dot? Goodie, maybe soon enough you'll grow up to fingerpainting, eh?" and I don't think it'll ever change. The problem is that half of the 1337ness in pixel art is keeping it 'oldskool' with the technical aspects of it, like colour count and whatnot. If you say that "hey, I used 23 shades for this whole thing. you could put that in a master system, you know. The master system was around in the late 80s. Cool, eh?" he's not gonna care at all. It's like saying you drew that amazing coal piece using your toes. It's a gimmick to them.
So, I don't see anyone ever giving credit to pixel art, even if it's the closest thing to the awe friscos of the romans, as long as it's tied to technobabble and, let's face it, computer games.
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