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Old Dec 2nd, 2004, 03:36 PM       
Quote:
Originally Posted by Buffalo Tom
Dude, you don't know shit. It's not about overtime money. It's about having work-life balance, which EA says it is committed to, though they don't have concrete policies to ensure this balance exists. How the fuck can you enjoy your success as a video game programmer, when the company is death-marching you from project to project? Crunch time should only be used to put the final touches on a AAA product. It shouldn't be a general work practice, as EA uses it. Trust me, I know.
Every blog entry that I read by some EA employee (or former EA employee) or their spouse always whines about the lack of overtime pay, as if somehow that would make it all better. This one was no different.

Everything I've heard about working in the game industry sucks. As far as I've been told, you can be working on the project that will sell a million copies in the first five minutes of release one day, and then come in the next morning to find out that the project has been canned. EA has dozens of projects going on at any given time; the ones that make it to the point of no return the fastest are the ones that get releases (regardless of their suck level) and that, in turn, makes the managers and dev leads in charge of it look better because, hey, they finished *their* project.

A large portion of developers a) don't have a family and b) don't have a girlfriend/wife either. It doesn't matter to them if they work 12 hours a day, because they have nothing else to do with their time anyways! Look around your office and I'm sure you'll see the kind of people that I'm talking about.

Bottom line is just what EA's HR department says. If you don't like it, you can work somewhere else. There's plenty of better companies out there.
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