Thread: Indigo Prophecy
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pjalne pjalne is offline
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Old Oct 9th, 2005, 02:55 PM       
I fucking hated it. The production values, if that term applies to video games are good, as is the dialogue, at least when compared to other games. But the flexible storyline they boasted about to sell the game is just an illusion. Nothing you do actually affects the narrative in any significant way. The storyline itself starts out well, but soon becomes muddled and turns into an avalanche of shit towards the end. Seriously, the plot just poops all over its pants in the last part.

Plus, there's no challenge in the adventure parts of the game. Basically, you just need to put two items together and that's that. The only sequences that provide any challenge are the MGS sneaky parts, and that's just because the camera is terrible. And the DDR bits, but if you set them to easy (and there's no reason not to), those are a breeze as well. The game is over in about six hours.

But what bugged me the most was the fact that the 'director' obviously just wanted to make a movie and sacrificed gameplay to do it. There are chapters when all you do is move the mouse in a direction to sit up in bed, do another mouse push to get out of bed, and then watch a cinematic. In the action sequences, it's painfully obvious the guy just felt like making people flip out like in the Matrix, and the only way to get it the way he wanted was to rob you of any chance to actually do something besides playing Simon says with color codes.

As an adventure game, it fails, and as DDR it... well, who the hell wants to combine adventure and DDR anyway? It's a bad movie, and a barely interactive game.

Oh, here's a mild tip if you haven't figured it out already, dudefather: Combine information in the book to two other information sources in the room.
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