I wish I had history enabled, because yesterday I found a thread on a blog where Bruce Dell (CEO of Unlimited Detail and the guy from the video) basically ADMITTED that it was useless for animation, and would be background-only for quite some time.
Here it is:
http://www.tkarena.com/Articles/tabi...e-Know-It.aspx
"the system isn’t ray tracing at all or anything like ray tracing. Ray tracing uses up lots of nasty multiplication and divide operators and so isn’t very fast or friendly.
Unlimited Detail is a sorting algorithm that retrieves only the 3d atoms (I wont say voxels any more it seems that word doesn’t have the prestige in the games industry that it enjoys in medicine and the sciences) that are needed, exactly one for each pixel on the screen, it displays them using a very different procedure from individual 3d to 2d conversion, instead we use a mass 3d to 2d conversion that shares the common elements of the 2d positions of all the dots combined. And so we get lots of geometry and lots of speed, speed isn’t fantastic yet compared to hardware, but its very good for a software application that’s not written for dual core. We get about 24-30 fps 1024*768 for that demo of the pyramids of monsters. This will probably be released as “backgrounds only” for the next few years, until we have made a lot more tools to work with, then we will move in to sprites as well."
Voxels and sprites? Sega Saturn much?
