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Marvel Vs Capcom 3
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Nick
pickled
Join Date: Dec 2007
Location: Bama
May 1st, 2010, 08:22 PM
Quote:
Originally Posted by
Dr. Boogie
http://www.destructoid.com/sfiv-s-3d...n-172084.phtml
The only way they were able to get the hit detection to work right in SFIV was to make it 2D, rather than mapping it to the models themselves.
Yeah, I already know this. Boogie do you even read my posts?
I pointed out that Capcom made SF4 work with 3D models, so why would they ruin MvC3 with them?
Can't say nuthin' round here.
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