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Drugs+drugs+rock+roll
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Join Date: Jul 2004
Location: Portland, OR
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Apr 2nd, 2008, 12:54 PM
Quote:
Running 0.62 Output - opengl (have also used ddraw, but it dies if the screen gets pulled away -- failing of DirectDraw API from Microsoft) CPU - dynamic Cycles - 30,000 Frameskip - 0 Scaler - normal2x. These settings hover my CPU usage around 93% while running the game. The machine in question is a Pentium 4 3.06 GHz. I can't help but think that setting cycles to 150,000 (5X higher than my settings) would swamp any machine available... Motion and action are fluid, at least as fluid as any machine I actually ran the game on when it came out... This runs quite smoothly for me. The main things I've found for accelerating _all_ games under DOSbox, but especially 3D games, is to make sure you are NOT using "surface" as your output. Any of the other outputs (overlay, opengl, etc) will provide a factor of 2 speed increase. Similarly, since 0.62 has improved dynamic cpu support, that appears to grant another 2X speed increase. Very cool, guys!
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Jesus fucking christ ;<
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