Quote:
Originally Posted by Emu
One of my favorite horror games is Capcom's Haunting Ground, where there is no combat. It works brilliantly, actually. You're only generally up against one enemy at a time, but he roams in real time and you can encounter him when you least expect it. It made the enemies memorable and significant instead of just another spawn monster that you need to kill in order to move forward. SH1 could do this fantastically.
Besides, just because there's no combat doesn't mean there aren't ways to kill the enemies. You may have to set off traps using the Wiimote. This has the potential to kick fucking ass and after SH5 they fucking owe me.
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If that is the direction they take it, it could be bad ass. On the PS1 I ran past as many enemies as I could but I also remember areas with small enemies you just had to mow down to get anywhere. In the school... all the little ankle bitting dead babies... There were hallways where you just had to put the little bastards down to get past. Im just skeptical about the no combat, but It could work out to be really great.