AChimp, you're simultaneously saying there's plenty of people wanting to get a job as a game designer, and at the same time that it's easy to find a job. There's plenty of competition in that field, which is probably the reason why EA can allow themselves to treat their workforce like little Korean kids.
"It's not hard to find a job." Seriously, that's nonsense. Designing a game and sifting through it to make sure it's functional is not like putting labels on bottles in a factory. If your employees actually have to use their head to do what they're doing, you shouldn't bully them into a state where they'll easily start to make mistakes. It's not like they're demanding a coffee machine in every office and golf carts to race through the halls with. Just that the boss doesn't make a sport out of tricking them into working the most hours for the standard pay.
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2) If you're working double normal hours and you could support yourself on the wages of a normal work week, you should be able to save enough money in two months to stop work and have two months to find another job.
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As the letter said, they don't get paid overtime.