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Also, keep in mind, most publishing companies make more than one game series (Ubisoft-Prince of Persia, Splinter Cell) which means they recieve the income from all of those games. I thought that needed to be clear. Some of the profit does return back to the respective console publisher (Nintendo, Microsoft, and Sony), but the majority goes right back into the publishers hand.
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99-110% of the time, these companies have entirely seperate development teams to handle these seperate franchises. Payroll is by far a company's largest expense, and you aren't factoring in even basic overhead costs. Also consider that most large companies have several offices, often internationally, and then also consider that a software company's game development staff is way under 50% of the people working there.
I'm sure plenty of people would be upset at you for calling the development stage 'programming', as well. ;<