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Official forum judge
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Join Date: Mar 2004
Location: Canada
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Jun 26th, 2007, 04:44 PM
Fighting in Mortal Combat amounts to some sap walking into a series of punches or crouching and upper-cutting. Every character has a projectile-based attack that can be done to death, and the moves dont require as much skill (Example: foward, back, punch). Because of the animation, programing, and less body sections to hit you cant confuse oponents as easily by jumping over them and hitting them in the back of the head (a crossup in SFII) and then leg-sweeping. This also means you cant do two-in-one combos like a punch right into a fireball (like in SF II) or connect into different attacks, which is why I think MK is inferior. As for those "Doomsday" attacks you mention, even the hadoken or psycho crusher can be countered in a manner other than jumping right over it.
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Last edited by Girl Drink Drunk : Jul 11th, 2007 at 07:39 PM.
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