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Phoenix Gamma Phoenix Gamma is offline
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Old Nov 20th, 2008, 01:21 AM       
Rush Adventure had pretty solid level design, marred only by forced vehicle segments and the need to repeat levels. The bosses were clever as hell too.
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HappyHamster HappyHamster is offline
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Old Nov 20th, 2008, 02:07 AM       
I suppose so... but that doesn't instantly excuse the fact that the majority of the gameplay is "Quick, go right! Faster!" ... Unless I have to play further on to actually experience something more? I couldn't get to far into it, I don't care much for "go as fast as you can in one direction."
But then again, its not the worst Sonic related game I've played...

Oh and before anyone says anything, I am fully aware that the majority of otherwise 'simple' platformer games are pretty much "go right to reach the goal", but its just not the same when all it is is just running really really fast with only a small handful of "obstacles."
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