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was never good
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Jun 15th, 2011, 02:40 AM
i think i'm almost through it
it's definitely a 90s FPS with all the puzzling, shitty level design, and lots of triggered events. it's an awful lot like half life 2, actually, and people cream their jeans over that game. i hate HL2 but i kinda like Duke. i recognize a lot of the scenes and animations from the asset dump 3drealms had after their company went under. i like that gearbox just finished the original game instead of making their own from scratch. Duke5 will likely be a gearbox original and score much higher.
i'd give it a 7.5 so far, but i'd much rather play this than COD 8765, Halo 4, Half life 3, or any other single player campaign shooter. I haven't tried multi yet and i'm sure that will only improve my opinion of the game. ultimately i'd say it's worth full price if you're at all fond of the series and have been waiting for this game. if you're some fag who was born long after duke3d game out and whose first FPS was halo, you should probably avoid it.
yes, the two-weapon system is gay and i don't really see what purpose it serves. unlike duke3d though, i don't feel like any single weapon is 'useless'--this makes the two-weapon system worse, though, since you don't know what you'll be fighting and can't bring the best loadout to each fight. trip mines and pipebombs as secondaries that you can toss at any time are great, and the game is really hard despite the recharging health system. i must have died over 20 times on the king octobrain fight, but when i finally got it i was fighting like a kung fu master; setting trip mines to catch the little guys, tossing pipes at the ones who lived, then exploding them before they could chuck them back, all while taking breaks to fire the devastator at the boss.
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