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Dr. Boogie Dr. Boogie is offline
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Old Dec 21st, 2008, 04:16 AM       
I remember that issue. That was the one where there was a mixup with the printers and half of the games from the top of the list were printed near the bottom. The one where it looked like Castlevania III was ranked lower than fucking Monopoly.
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Old Dec 22nd, 2008, 10:31 PM       
(Continuing from the HAY GUYZ topic)

However;

http://www.destructoid.com/re5-produ...--115615.phtml

So it all depends on the developer and which they decide to support more.
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Old Dec 27th, 2008, 12:35 AM       
http://www.youtube.com/watch?v=ETu0vW5LgDg
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Old Jan 3rd, 2009, 07:24 PM       
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Old Jan 6th, 2009, 08:05 PM       
Really, kid, settle down. No one here is on board with your love of the PS3, and you're not changing anyone's mind either. The PS3 doesn't have enough exclusive games that don't totally suck to warrant buying one, so give it up already.
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Old Jan 6th, 2009, 08:41 PM       
FUCK YOU PLAYSTATION 3 OWNERS. YOU SUCK ASS.
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Old Jan 7th, 2009, 02:29 PM       
you know what's a troubling (but true) statement? the wii has the most exclusive titles
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Old Jan 7th, 2009, 02:39 PM       
I don't find that surprising at all, though. Most of the games on the wii are gimmicky and put a lot of emphasis on the MOTION CONTROLS!!!!!!!!!! and that obviously doesn't translate to the other consoles.

Obviously, the games on the other consoles don't translate well to the wii for that same reason. If I were trying to decide which console I should get a game like Marvel Ultimate Alliance for, why the fuck would I pick the one that has slightly inferior graphics and shitty controls?
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Old Jan 7th, 2009, 04:53 PM       
On a related note, there's talk that the Wii version of Dead Rising won't have nearly as many zombies on the screen at once due to hardware limitations. Bad controls, too, but I think that goes without saying at this point.
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Old Jan 7th, 2009, 05:15 PM       
BUT, the Wii has the "waggle".
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Old Jan 7th, 2009, 07:11 PM       
Psh. You're all jealous because the 360 and PS3 don't have the earth-shattering fishing controls that Animal Crossing has.

The director of the new Dead Rising (I say that because he wasn't involved with the original) was interviewed on Gamasutra to talk about the game. The interview was basically:

Quote:
Q: So the Wii can't do this. How are you going to work around that?
A: We're compensating.

Q: Well, the Wii can't do that. What are you going to do about it?
A: We're doing something.

Q: You're probably gonna do something with the remote, right?
A: We want to make it easier to play for casual players.
It sounded like they're mindful of what needs to be done, but it didn't instill a lot of confidence. Anyways, you can check the whole interview here:
http://www.gamasutra.com/php-bin/new...hp?story=21384
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Old Jan 7th, 2009, 07:18 PM       
It says they've made the zombies faster. This could be interesting.
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Old Jan 7th, 2009, 09:14 PM       
I thought they were just making it look like a nintento 64 game to get around that.

Also, doesn't Resident Evil 4 regularly assualt you with asdl;kjasfd;lksfd;lkjs of Ganados, especially in hard mode? How can the Wii handle that but not some mall zombies?
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Dr. Boogie Dr. Boogie is offline
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Old Jan 7th, 2009, 09:48 PM       
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Also, doesn't Resident Evil 4 regularly assualt you with asdl;kjasfd;lksfd;lkjs of Ganados, especially in hard mode? How can the Wii handle that but not some mall zombies?
The problem is that you're seeing RE4 numbers of zombies instead of Dead Rising number of zombies. The difference between 8 or 9 zombies and 20-30 zombies.

Quote:
Sure, that's different from the 360 game, but I don't think anyone expects this to be the 360 game, and clearly Capcom's not trying to make the 360 game verbatim. Really, I don't care what kind of game it is so long as it's fun, and that's my main concern.
The problem is Capcom isn't making the 360 game because they can't. The fun and challenge of Dead Rising is in dealing with big crowds of zombies. If they can't reproduce that effect for the Wii, the game isn't going to be nearly as fun, and Wii owners will just have to say "this is as good as it gets."
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Old Jan 7th, 2009, 07:44 PM       
If by that, you mean stupid. The whole point of the first one was being mobbed by slow-moving zombies that only really got dangerous because there was so fucking many of them; it was the classic zombie formula. Having fast moving zombies is just a stupid way to compensate for the wii's shitty hardware. They should just stick with the slow-moving zombies and have fewer of em because they wanna make it easier for the "casual gamer" anyway.
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Old Jan 7th, 2009, 09:28 PM       
Left 4 Dead has zombies sprinting at you. It's not like fast zombies don't work well.

Sure, that's different from the 360 game, but I don't think anyone expects this to be the 360 game, and clearly Capcom's not trying to make the 360 game verbatim. Really, I don't care what kind of game it is so long as it's fun, and that's my main concern.

I'd like for it to be good.
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Old Jan 7th, 2009, 10:13 PM       
I don't see anything wrong with a different kind of fun. Fun is fun, whether the zombies are in giant, slow groups or fewer but fast and deadly. Either scenario can be really fun, or really shitty. It just depends on how well you can implement it. Like I said, fast zombies worked in other games before.

Know what other game has hordes of overwhelming enemies? Ninty-Nine Nights. The number of enemies doesn't make a game more or less fun; it all comes down to how well it's handled.

And besides, if you bought a Wii, you bought it to play Wii games, not 360 games (for better or worse). Unless you own all consoles, it's silly to expect to get everything that everyone else has, especially on the weakest system. If you wanted to play 360 games, you'd have bought one or plan on buying one.

I'm not arguing against the old formula; it was obviously well received. I dug it. I'm just trying to show this new game from a different perspective.
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Old Jan 7th, 2009, 10:18 PM       
I always thought of the game as having the possibility to be one of the best or worst games ever. Picturing it as board sea-sawing at the top of a peak, with the huge number of zombies on one side of the board, and the escort missions on the other. If you took off one the game would plummet into either one of the best or one of the worst games ever made sides of the mountain, but it was balancing with perfect mediocrity. Guess which way it is sliding.
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Old Jan 7th, 2009, 11:29 PM       
Boogie and supafly pretty much nailed it.

The whole idea was huge crowds of zombies, and if they can't present that, then it's not even the same game. Heading into the underground parkade on the 3rd day and seeing all those zombies was a really unique, fun experience. Replacing that with FAST ZOMBIES in small groups isn't exactly the same idea.

On an unrelated note - I went to the gamefaqs board for gears of war 2, and holy fuck. Those are some of the dumbest people in the world.
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Old Jan 8th, 2009, 12:48 AM       
It's not supposed to be the same idea, though. That was my whole point It's almost like a spin-off. Either way, I don't think we can beat this dead horse anymore. We'll have to wait for its release before we can judge its merits.

And gamefaqs is comprised mostly of 13 year olds. It's kinda like...My First Message Board. Oh well. The walkthroughs are the whole reason to go there anyways, and at least those are usually good. If you want some good laughs, though, read some of the user reviews for games. If you pick something really popular, you'll get thirty or so perfect scores and twenty 1/10s or something.
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Old Jan 11th, 2009, 01:57 PM       
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It's not supposed to be the same idea, though. That was my whole point It's almost like a spin-off. Either way, I don't think we can beat this dead horse anymore. We'll have to wait for its release before we can judge its merits.
It's the same game. How is it supposed to be a different idea?
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Old Jan 11th, 2009, 04:11 PM       
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It's the same game. How is it supposed to be a different idea?
It's not supposed to be a port. It's more of a remake-y sorta thing. CES previews state the mission structure works differently here, the zombies are less in number but behave differently, and the controls have Waggle (c). And since the title is "Dead Rising: Chop Till You Drop" and not just "Dead Rising", it's clear that the developers aren't trying to make a port.

Sorta like Umbrella Chronicles, but not as drastic of a change.

We'll have to agree to disagree, but I think we can agree on one thing: this game looks old. Not even Gamecube old. Early PS2 old.
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Old Jan 11th, 2009, 01:28 PM       
I found out today that EGM magazine is no more, having shut down after the January 2009 issue. Normally, I wouldn't care about a magazine closing shop except that I have 4 issues left on my subscription from these bastards, and I didn't get a warning or anything from these guys. Come to think of it, I don't even think I ever got my January issue anyway.

Negativity aside, this was one of my all time favorite mags during the Playstation and beyond era. I understand why these rags are closing, but what will I read when I take a shit now?
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Old Jan 11th, 2009, 11:59 PM       
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I found out today that EGM magazine is no more, having shut down after the January 2009 issue. Normally, I wouldn't care about a magazine closing shop except that I have 4 issues left on my subscription from these bastards, and I didn't get a warning or anything from these guys. Come to think of it, I don't even think I ever got my January issue anyway.

Negativity aside, this was one of my all time favorite mags during the Playstation and beyond era. I understand why these rags are closing, but what will I read when I take a shit now?
This sucks. First Tips & Tricks, now EGM.
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Old Jan 11th, 2009, 02:48 PM       
Oh man, the new screenshots of Dead Rising have like six zombies in them.
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