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green blood on green grass! of course!
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goddamnit, this got me too. I kept thinking, "Well, guys, maybe I could figure out what happened better if you'd let me see the fucking body" and "Ok, James is probably the traitor, maybe if I shot him right away I could avoid a lot of Redshirtery"
Other than that you can generally figure out what you're supposed to be looking for if you either wave the Wii-remote around on the screen a whole lot or pretend to be Sherlock Holmes and deduce the fuck out of every visual clue. I apply a mix of either method.
I thought the controls would be horrible, but they really aren't. Simplistic, maybe, but Metroid has always essentially been a game where you do three things: shoot stuff, run around, and turn into a marble to blow the walls up. The core gameplay just feels
right, for some reason; it's all fancy and streamlined and shit. I think I've accidentally turned on "squishy child" mode, since Samus seems to bullet-time dodge everything automatically if I'm not in motion and don't jump out of the way. Or sometimes when I am in motion. It's finnicky. I can kinda see the complaints about missile mode, but the only enemies you really need to use them on are either slow or stunnable with a charge shot; just beat up on them until they flash vunerable and shove explosives up their arses. My only real beef is that yeah, it's on rails harder than all the other Metroids, but so was Fusion and that's easily the best game in the series.
The Pyrosphere wasn't as retarded as I thought it'd be, since they scaled the convection-damage way down from what it was in the other games. The part that really pissed me off is how hard it is to get out of lava if you get knocked over. The boss in the volcano at the end really kicked my shit in because of his cheeky attack telegraphing, but I haven't really had a game wail on me in a while so I hope it gets harder.
I rather think the environments all look great, too, this is one of the prettier Wii games.
Haters gonna hate, I guess.