Played Metal gear Solid 4. I understand now why Hideo Kojima never attempts to tie up loose ends, his terrible at it. Explanations for past questions are presented in long, unbroken monologues which are extremely unsatisfying. I'm not sure if it's the way they're presented or whats being presented or both but whenever some aged character starts off I have trouble staying focused on them.
It's weird how much screen time Kojima gives to all these secondary characters, I hardly remember most of them and I certainly don't care about any of them. I'll admit I always get a few chuckles out of Otacon's whimpering and Ocelot is alot of fun but my main focus is always been Snake and, I don't know, it seemed to me like he got kind of shafted.
Spoilers! |
The games main function is to be an absolute conclusion to the series. Kojima makes the story more and more convoluted so every character can be addressed and have a happy, or totally final, ending but Snake cannot have a happy ending, he is going to die. This was the only part of the game to succeed in bringing out any pathos in me but in the end Kojima turned gutless.
I thought that he was going to do something like when you send The Boss onward and upward in the third one, Snake would place the gun in his mouth and then you, the player, would be forced to pull the trigger. Instead you have all that nonsense with Big Boss - longest last words scene since Buzz Buzz with almost the same humorous effect - then it's over and that really left me wanting. Snake is going to die, but it'll happen off screen and probably of old age and that's the conclusion were given to a series we'd invested alot of time and attention to.
What a fucking buzz kill. |