It's like Nintendo is doing everything they possibly can to prevent their games from being emulated on a computer. This is why we have to do deal with controlling Link with the goddamn stylus
I don't know, mabye I'm just growing up in a really asshole way. Although I thought the level design was really icky and the game's habit of constantly vomiting BLOOOOOOOOOOOM into my face was not appreciated.
Also, it didn't make me feel like a pirate and Windwaker DID, so WW is way better in my book!
It could also be because I was one of the faggots who got mega pissed off when WW came out with it's cartoony graphics, and then was pleasantly surprised when I got to play it.
I liked Windwaker up until that part where you have to collect the triforce shards.
Developer Uno: Oh shit we spent too much time on these revolutionary graphics and this game is too short!
Developer Dos: I suppose we could include some really tedious and mindless fetch quests. I mean the treasure diving section of the game could use a little sprucing up.
Developer Uno: Yeah that sounds perfect! Okay all we have to do is divide the Triforce into 8,500 shards and set 90% of them in the middle of this massive blue sea so we don't have to make new areas.
I did really like the caves the maps were hidden in, though. If they had just put the triforce shards in the caves and eliminated having to do all the crap with Tingle it would have been way better.