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  #151  
Guitar Woman Guitar Woman is offline
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Old Feb 5th, 2008, 01:24 AM       
I think the developers were just too lazy to make a different car model, but ok.
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  #152  
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Old Feb 5th, 2008, 01:29 AM       
I stand by my opinion that something you have to see the end of before you understand any of it is really asinine plot design.

I mean, I'm fine with stuff that does that because it's fun to go OH OK NOW I GET IT but I'd like at least a little fucking understanding of my surroundings while I'm playing through the game, otherwise I really have no motivation to get to the end and find out what's going on. Why? Because I don't care.

It's sort of hard to get an idea of what makes a character tick when they have mabye 5 lines of dialogue every two hours. Unless those 5 lines are really, really well thought out and designed to stick in my head and tell me exactly what this person is all about. SH2 doesn't do that very well. I can't sympathize with anyone when all I know about them is I DIDN'T DO IT RALLLLLLLPH
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  #153  
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Old Feb 5th, 2008, 01:29 AM       
No, the big white van isn't the only vehicle, it's just interesting because it appears at least once on every street. It's supposed to be as if it's following you (and I think the idea is that the
Spoilers!
is in there.
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  #154  
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Old Feb 5th, 2008, 01:31 AM       
And anyway, my computer bought it for good last night, so it'll be a while before I'm on a machine that can run SH2 again and by that point I'll probably have stopped caring entirely.
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  #155  
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Old Feb 5th, 2008, 01:31 AM       
Quote:
Spoilers!
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  #156  
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Old Feb 5th, 2008, 01:34 AM       
That's what I always thought. I've never actually gotten that ending so I could be wrong~
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  #157  
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Old Feb 5th, 2008, 01:36 AM       
I did notice that the guys that spew acid at you only hide under the vans.

I think. That was another thing that got me about the game, once the enemies started displaying really scary behavior (the j-horror style sped up crawling made me shit the first time ) nothing was really done with it

I mean, ok, you're terrifying me now, why the hell are you running away
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  #158  
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Old Feb 5th, 2008, 01:39 AM       
do you want me to explain the game to you

because i will
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Old Feb 5th, 2008, 01:40 AM       
Will it make it stop sucking?

Because yes.
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Old Feb 5th, 2008, 01:42 AM       
it might

it might ruin it forever
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Old Feb 5th, 2008, 01:45 AM       
http://www.urbandictionary.com/defin...m=Do+it+faggot
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  #162  
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Old Feb 5th, 2008, 01:57 AM       
all in all it was a bad idea for you to start with SH2 because then you go into it not really knowing what silent hill IS. i'd suggest you play the first or third one next and don't bother with the 4th one at least for a while.

here's the very quick 'n dirty plot synposis:

Spoilers!


i'm probably forgetting a lot but i'm rl tired right now
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  #163  
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Old Feb 5th, 2008, 02:08 AM       
Spoilers!


I'll go watch the ending(s) on Youtube and if I still don't care I'll just play the other ones.

I'm fine with this kind of depth in a game, but again, if the game itself doesn't have any immediate substance it's going to be really goddamn hard for me to play it and try to draw this stuff out. Mabye if I were a bit more squeamish the scare factor would have done it for me, but I'm not ;(
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  #164  
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Old Feb 5th, 2008, 02:10 AM       
that's why i say this game is a second play-through game, because once you know the ending everything just falls into place and starts making sense. plus you don't spend 6 hours bumbling around the town like an idiot and the story unfolds much quicker because you know where you're going.

oh, and James' father owns the haunted apartment building in the 4th game, which explains a whole fucking lot
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  #165  
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Old Feb 5th, 2008, 02:13 AM       
Another thing, the apartment with all the butterflies/moths/whatever really stuck out to me, is there something significant about that
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  #166  
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Old Feb 5th, 2008, 02:15 AM       
Oh, that's not the same apartment I was talking about.

I might be reading too much into it, but I always sort of connected that room to entering the darkness of Silent Hill and the unknown (like reaching into that hole in that room.) The moths and butterflies signify metamorphosis, change, or rebirth depending on how you look at it.

Or it could just be that a room full of moths is just fucking creepy
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  #167  
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Old Feb 5th, 2008, 10:37 AM       
My memory is a little fuzzy, but wasn't there this room like that in Silence of the Lambs?
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  #168  
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Old Feb 6th, 2008, 01:36 PM       
I need to start playing through Silent Hill 3 again. I haven't since the aforementioned freak-out.
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  #169  
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Old Feb 6th, 2008, 07:46 PM       
So GW are you planning on finishing the game or what
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  #170  
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Old Feb 6th, 2008, 07:59 PM       
Nope!
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  #171  
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Old Feb 6th, 2008, 08:45 PM       
Finish the danmed game or stop your bitching.
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  #172  
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Old Feb 6th, 2008, 08:46 PM       
I am unable to finish it as it is incredibly boring and unscary and also I could give slightly less of a shit about any of these people

end of discussion
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  #173  
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Old Feb 6th, 2008, 09:26 PM       
Then at least play the third one
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  #174  
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Old Feb 6th, 2008, 10:03 PM       
ARE WE STILL TALKING ABOUT OTHER SCARY GAMES HERE? :eel

SYLVESTER & TWEETY: CAGEY CAPERS GAVE MY SIX-YEAR-OLD SELF NIGHTMARES . It was the level where Tweety would turn into enormous monster Tweety at random intervals and would start going after you instead, and you don't know when it happens or where he is until he suddenly fucking POPS onto the screen and then scary music plays

But at that age I always played Doom with my dad and it never gave me problems
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  #175  
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Old Feb 6th, 2008, 10:04 PM       
I'm playing clock tower for SNES. It's....meh.
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