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  #26  
Schimid Schimid is offline
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Old Nov 19th, 2003, 01:44 AM       
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  #27  
Mike P Mike P is offline
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Old Nov 19th, 2003, 01:46 AM       
Quote:
Originally Posted by Mockery
The character I always liked best in the original mario kart was Koopa. He was tops.
I actually think they brought Koopa back for Double Dash, along with a Paratroopa.
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  #28  
Drev Drev is offline
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Old Nov 19th, 2003, 07:06 AM       
A wee little question: How can Wart and Mouser exist in the real Mushroom Kingdom when they are just figments of Mario's imagination?
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  #29  
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Old Nov 19th, 2003, 12:00 PM       
Because they're encased in special "dream cubes" that allow them to transcend the world of dreams. You can tell by the white boxes around them.
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  #30  
EverythingWillSuck EverythingWillSuck is offline
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Old Nov 19th, 2003, 02:43 PM       
Quote:
Originally Posted by Mike P
Quote:
Originally Posted by Mockery
The character I always liked best in the original mario kart was Koopa. He was tops.
I actually think they brought Koopa back for Double Dash, along with a Paratroopa.
Yep.

and goddamn is this game addictive. My senses have gone crazy from it.
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  #31  
CastroMotorOil CastroMotorOil is offline
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Old Nov 19th, 2003, 08:47 PM       
its a damn fun game, the two pilot system gets a little old, but it is quite possibly the funnest racing game i have ever played. The special cup tracks are amazing.
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  #32  
HickMan HickMan is offline
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Old Nov 19th, 2003, 09:17 PM       
I want to see the old Toad from Mario Sunshine. Just because of the WACKY noises he made.
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  #33  
Professor Cool Professor Cool is offline
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Old Nov 20th, 2003, 12:06 AM       
Those wacky noises in the background was your family being viciously tourtured in the other room.

No wonder why Immortal Goat hasn't showed up in awhile.
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  #34  
the_dudefather the_dudefather is offline
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Old Nov 20th, 2003, 11:35 AM       
the dino track seems to be lifted from generic kart racer #1234r2, and baby park is a favorite for 4 player madness.

we need the cool music from mario kart (snes).

characters coming soon:

qeach (the evil Peach)
yoshette (female yoshi)
baby peach
the kings from smb3
dennis hopper koopa
el dafino kid
jumpman
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  #35  
Protoclown Protoclown is offline
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Old Nov 20th, 2003, 01:18 PM       
Quote:
Originally Posted by Mike P
Quote:
Originally Posted by Mockery
The character I always liked best in the original mario kart was Koopa. He was tops.
I actually think they brought Koopa back for Double Dash, along with a Paratroopa.
Yes, Koopa and Paratroopa are in there.
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  #36  
Mockery Mockery is offline
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Old Nov 20th, 2003, 11:21 PM       
Ok, so who else has played it so far? What are your thoughts on the game? How does it compare to the original SNES Mario Kart? I really want to try this game damnit.
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  #37  
Mockery Mockery is offline
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Old Nov 23rd, 2003, 11:46 AM       
Just got the game and it's great! They definitely kept the original mario kart style in there (though I'm sure there's still some new stuff I've gotta learn), but it's been a lot of fun so far. The courses are really really cool. And as expected, Koopa & Paratroopa as a team simply kick ass.

I can't wait to get a good multiplayer game of this going. Of course, it probably would help if I had more than one controller :o

I also talked the guy at the store into giving me one of the preorder copies that comes with the playable demo disc. I played the Ninja turtles demo all the way through. It seems like it could be fun with a bunch of other players all at once for a little while, but I don't think it's the kind of game that you'd come back to play again and again. The new F-Zero was pretty damned fun though, I'd definitely like to play more of that one.

-RoG-
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  #38  
whoreable whoreable is offline
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Old Nov 23rd, 2003, 02:49 PM       
I like how you can play it on a lan with 8 gamecubes. That could be alot of fun.
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  #39  
Mockery Mockery is offline
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Old Nov 23rd, 2003, 02:59 PM       
Yeah we were talking about that the other day. Some day I will have 7 friends. And each of those 7 friends will have a t.v. And each of those 7 friends will have a GameCube. And each of those 7 friends will have Mario Kart. And each of those 7 friends will want to come over and setup a massive all-day-long Mario Kart Double Dash multiplayer festival of glee... all while drinking Slurpees and eating cheeb.

-RoG-
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  #40  
the_dudefather the_dudefather is offline
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Old Nov 24th, 2003, 10:20 AM       
dont forget they all need broadband adaptors and a shit load of cables.

and plently of ice cream
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  #41  
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Old Nov 24th, 2003, 10:35 AM       
Quote:
Originally Posted by Mockery
Yeah we were talking about that the other day. Some day I will have 7 friends. And each of those 7 friends will have a t.v. And each of those 7 friends will have a GameCube. And each of those 7 friends will have Mario Kart. And each of those 7 friends will want to come over and setup a massive all-day-long Mario Kart Double Dash multiplayer festival of glee... all while drinking Slurpees and eating cheeb.

-RoG-
Yeah, thank God for LAN, right? Because it's just so damn convenient.

Just one question though. Do the battle mode maps suck as much ass as they have in the past?
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  #42  
Protoclown Protoclown is offline
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Old Nov 24th, 2003, 01:29 PM       
We've got four controllers, Rog, so next time you're over we'll have to play with four people.
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  #43  
Mockery Mockery is offline
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Old Nov 24th, 2003, 01:37 PM       
Quote:
Originally Posted by Protoclown
We've got four controllers, Rog, so next time you're over we'll have to play with four people.
Awesome, cuz so far all I can do is race.

How much do standard gamecube controllers go for nowadays anyway? I really need to buy at least one more. And no, I refuse to buy any shitty third party brand ones. It has to be the official Nintendo brand one, just like the one that came with my cube.
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  #44  
Nerd Nerd is offline
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Old Nov 24th, 2003, 01:39 PM       
$20. Though I bought mine when the Gamecube first came out, and it was like $45.

Both of my controllers are broken now becuase I left them up-side for too long. The analog stick tilts. I bought another one. It's orange.

I also higly recommend picking up one of these controllers for the games that don't need the analog stick.


It's not first party but it plays like it. Import only so it's about $26.
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  #45  
Protoclown Protoclown is offline
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Old Nov 24th, 2003, 07:24 PM       
I'd get a Wavebird, Rog. I don't know how expensive they are these days, but we have two of 'em. They're exactly like the regular controllers except they're cordless (so they don't vibrate as a result, but hey, that doesn't bother me because it's fucking CORDLESS!)
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  #46  
EverythingWillSuck EverythingWillSuck is offline
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Old Nov 24th, 2003, 09:01 PM       
Speaking of demos the Sonic Heroes one doesn't seem too bad. There's just a glitch or something so that everytime I run through this one loop I fall through it.
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  #47  
timrpgland timrpgland is offline
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Old Nov 25th, 2003, 12:17 PM       
The Wavebird does kick ass. I picked it up for $30 when I got mine. Official Nintendo products only for Nintendo consoles that's for damn sure. Experience proves it.
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  #48  
Grey_Magi Grey_Magi is offline
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Old Nov 26th, 2003, 04:49 PM       
U lucky americans. i pay like 55 for my wavebirds and i got two. plus 2 extra corded ones that i replaced with the wave birds. i must have like 6 controllers. Gamecubes an expensive habit.
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  #49  
pjalne pjalne is offline
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Old Nov 28th, 2003, 07:08 PM       
Quote:
Originally Posted by the_dudefather
dennis hopper koopa
Oh God yes.
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  #50  
Mockery Mockery is offline
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Old Nov 28th, 2003, 07:30 PM       
Quote:
Originally Posted by Protoclown
I'd get a Wavebird, Rog. I don't know how expensive they are these days, but we have two of 'em. They're exactly like the regular controllers except they're cordless (so they don't vibrate as a result, but hey, that doesn't bother me because it's fucking CORDLESS!)
I've never been big on cordless controllers, I just want the standard controllers. Nothing fancy, just the basic, cheap Nintendo controller. I can't wait to play this damned game with more than one player.
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