no because in order to beat the game you need to move north past Freedoms barrier to the last 3 areas of the game, if you side with duty to take their crap you still have to kill their sniper and then your there enemy for good, if you talk to duty, and then go to the freedom leader guy you get to take a fairly large group of guys to go and take down the duty camp. so you get a boatload of heavily armed friendlies in the later part of the game, PLUS the duty guys wicked shit.
this is as close to panoramic I can do for the Freedom Group you roll with during the duty raid.
To Kahljorn:
The original game play ideas for this game were equally insane, the stamina bar would only be permanently charged by sleeping, but you had to find a safe place to crash, hence the fires and why most NPC's group by them at night then wander off during the day. In addition to that it was originally an open Mercenaries style world, with vehicles and no load points (hence that one town on the west of the map that you can't get to) and a totally dynamic world where you could be beaten to the end and lose the entire game long before you even get to the northern area of the game.
Looking at the finished product I wonder where they went so wrong, it seems to me that they spent 6 years getting the basic framework of the game and none of the polish.