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  #26  
ziggytrix ziggytrix is offline
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Old May 16th, 2005, 07:18 PM       
Yeah, a year from now you'll see which schemes work and which don't. Anarchy Online has been doing a no monthly fee for the base game, trying to sell their expansions (which then requires a monthly fee), and also doing some weird shit with in-game advertising.

MMORPGs are have to be competetive, and they will learn from each other's successes and failures. So support the games with features you like, and if you're a member of the lowest common demominator, your favorite game will still be thriving in a couple years.
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AChimp AChimp is offline
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Old May 18th, 2005, 08:29 PM       
Guild Wars has very few servers. It's mostly P2P, which is gay and impossible for a persistent world like WoW, but great for something completely instanced like Guild Wars.
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Old May 18th, 2005, 10:34 PM       
P2P huh? I wonder how hack-proof it is. Diablo was mostly P2P right? I wouldn't play it online anymore after getting sick of townkill hacks.
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eggyolk eggyolk is offline
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Old May 19th, 2005, 01:02 AM       
It's not P2P or whatever. Everyone has there own instanced environments, except for the towns and outposts where trading and party forming is a must.
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Old May 19th, 2005, 08:55 AM       
Learn a bit about distributed systems. Guild Wars is P2P. How else do you play with other people in your instance? When you visit a town or a place with a lot of players, you are then playing on one of the central servers.

This way the company only has to maintain a small number of machines since only a small portion of the players will be in the towns at any given time. Everyone else is communicating between themselves, and only with the people that they need to.
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