Quote:
Originally Posted by Supafly345
I was saying that if a game is THAT BAD, it better have some good graphics to excuse the shittyness within. I don't think I should have to PROVE THAT I HAVE AN OPINION, but okay, I'll do it anyway.
The damn little guy was probably the most easily bamboozled cripple in a videogame ever to be taken down by a single punch from a teenage girl. You could usually just walk right by him, and since he was the only animate disaster to pose to you, that dropped the scariness down to a negative 1, meaning it was more goofy funny than it was scary. And it only got a 1 out of 10 on the goofy funny.
I admit luring the scissorman into a "KABONG" log on the head trap and others was very fun, but its only fun so many times.
And even though I haven't played it since 1999, here's a quick list of misc things I can think of off the top of my head that were wrong with it:
The story was stupid and banal (our "insert realative" is crazy and has a history of violence). The controls were a nightmare. The overabundance of worthless items were basically packing material to fill the game. I couln't tell what was drawn on almost any of the textures. It is rediculously easy. You like it.
Now please give up this delusion that obsessing over some vague crappy game will make you look like a video game elitist.
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First off, I'm not asking you to prove your opinion. I simply asked if you would elaborate. If that's a crime, then take me to the gallows why don't you.
You could walk right by him?! I think not. You even get close to him and you found scissors implanted into your lower abdomen. And I don't remember any punching involved. Shoving yes. But punching? But I can see how evading Scissorman can be slightly amusing to some.
As for the story, I don't think you entirely recall the story correctly. Then again, you did say you haven't played the game since 1999 so that is understandable. If it didn't interest you, then it didn't interest you.
However, the useless items comment, I don't really agree there. Besides,
Resident Evil and
Silent Hill are far more guilty of this kind of thing with all those menial tasks to get a key to a locked door when you should just be able blast down the door since you have enough ammo to be your own one-man army. At least in
Clock Tower, they key and item was in site and you didn't have to bend over half-ass backwards because the programmers wanted to make the game longer, resulting in some really no-brainer tasks that would be easily solved otherwise in reality.
Graphics, not going to argue that they are very dated. Would have helped if the game shipped sooner because it was a first-gen game. But I personally didn't have problems making anything out myself and the fact that everything looked very basic kind of added to that low budget horror film quality for me but it's all perception really.
Now that last comment is just a misguided potshot. How am I acting like this game will make me some video game elitist? I simply asked you to expand upon your opinion and I'm just a fan of the series. I don't claim this game is God and that I am all-knowing. I think you're taking this a little too seriously and personally.