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Old Sep 18th, 2006, 03:45 PM       
Well, when it comes to pacing, all it is is preference. If you're used to games like Unreal and Quake, it's going to be a big change. Halo doesn't have the willy-nilly running and gunning of Unreal. I take up a sniper's position in Halo. Going in guns blazing and wondering why you died and didn't kill anybody is your fault.
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