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Hitler's Canoe!
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Join Date: Sep 2004
Location: UK
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Mar 17th, 2008, 05:31 AM
Well back story doesn't bother me all that much. I mean a good story would be nice but not essential (look at TF2 - no storyline whatsoever but still a great game).
What I think they need to get right are the dynamics whereby large scale battles would be constructed.
For example I'd like it if you'd have some kind of automated commander/director in charge the entire world. The commander would do things like issue orders to active squads to defend a certain locations while simultaneously ordering enemy squads to take the same location.
Once the overall scenario had been set up the squad commanders could then be put in charge of micromanaging the battle, by issuing requests for re-enforcements/equipment/"off-map" ordinance.
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Originally Posted by bigtimecow
japan 
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