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Phoenix Gamma Phoenix Gamma is offline
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Old Nov 20th, 2008, 10:03 AM       
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Originally Posted by HappyHamster View Post
What? No.. that really shouldn't have been the case...
They put loop de loops and BLAST PROCESSING in for a reason. LOOK AT THIS SHIT SONIC CAN RUN IN A LOOP OH FUCK A CORKSCREW THIS IS AWESOME.

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Look, the game was (to my understanding) made to be a more fast paced, action packed platformer to compete with the other platformer games out there. Most notably Mario. But up until after Sonic Adventure was released, it was never soley about going right as fast as you can and jump over the one or two enemies in your way.
Adventure was only two fifths running, and Adventure 2 was only one third. Also, the Genesis games were the LEAST fun when you were platforming heavily, since Sonic has shit handling in every video game (as opposed to Mario, who controls like a dream).

Sonic was always bad, but we forgave him because he ran fast and had did what Nintendon't.
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HappyHamster HappyHamster is offline
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Old Nov 20th, 2008, 04:35 PM       
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Originally Posted by Phoenix Gamma View Post
BLAST PROCESSING
A term coined by genesis to pretty much say that their system was capable of showing more motion and such as compared to the SNES. That was never made specifically for the Sonic series, and that never meant that Sonic was made soley to go into one direction at full speed.
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