Go Back   I-Mockery Forum > I-Mockery Discussion Forums > Gaming 'n Toys
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Display Modes
  #1  
Chojin Chojin is offline
was never good
Chojin's Avatar
Join Date: Apr 1999
Chojin won the popularity contestChojin won the popularity contestChojin won the popularity contestChojin won the popularity contestChojin won the popularity contestChojin won the popularity contestChojin won the popularity contestChojin won the popularity contestChojin won the popularity contest
Old Mar 15th, 2010, 07:23 AM       
i don't see why. polygon animation should be no different from animating this, since modern polys are animated with 'bones' which are tied to vertex groups. these dots would be the same exact thing as a vertex group, only there'd be a lot more of them.

even if the engine could only produce static environments, 90% of the crap you see in games is static and there's no reason a hybrid approach wouldn't work.
Reply With Quote
  #2  
Kitsunexus Kitsunexus is offline
Turrican't. :(
Kitsunexus's Avatar
Join Date: Jan 2008
Kitsunexus is probably a spambot
Old Mar 15th, 2010, 02:57 PM       
Quote:
Originally Posted by Chojin View Post
even if the engine could only produce static environments, 90% of the crap you see in games is static and there's no reason a hybrid approach wouldn't work.
Yeah, you could do polygons/voxels like that old game Outcast, but that kinda defeats UD's whole "polygons are dead" angle, no?
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

   


All times are GMT -4. The time now is 08:54 AM.


© 2008 I-Mockery.com
Powered by: vBulletin
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.