i don't see why. polygon animation should be no different from animating this, since modern polys are animated with 'bones' which are tied to vertex groups. these dots would be the same exact thing as a vertex group, only there'd be a lot more of them.
even if the engine could only produce static environments, 90% of the crap you see in games is static and there's no reason a hybrid approach wouldn't work.
even if the engine could only produce static environments, 90% of the crap you see in games is static and there's no reason a hybrid approach wouldn't work.
Yeah, you could do polygons/voxels like that old game Outcast, but that kinda defeats UD's whole "polygons are dead" angle, no?