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Originally Posted by Immortal Goat
Because as we all know, Nintendo is the only company with fanboys. That's why you shold buy only Sony games, because everything else sucks. It's not like that's being a fanboy or anything, is it?
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I single out Nintendo, because they're really the only company who has their own character fanchise. Mario, Samus, Link, Star Fox, F-Zero, etc. Microsoft and Sony don't. I never said that people should buy Sony games. I just said people should demand better from Nintendo's games, than to just eat up anything they put out. Other company's are guilty of the similar things, but Nintendo is really the most blatant example.
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Originally Posted by Immortal Goat
I just disagree with James' opinions about Nintendo's so-called "lack of improvement". Sure, they aren't the hulking behemoth they were during the SNES days, but they still produce a quality product that people can enjoy.
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They still produce products, though quality is debateable. Sure, there is a lot of brilliant innovation included in many of their titles, but actual gameplay and design - with some exceptions - can really feel uninspired, as if they're just going through the motions to make a mediocre game, then slapping Mario and friends in it to make it a great game.
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Originally Posted by Immortal Goat
Link doesn't need to speak. He hasn't ever spoken (the CDi games don't count, they weren't Nintendo products) and it works just fine that way. Mario is the same way. Samus has spoken in at least one of her games, which was Metroid: Fusion. Granted, she was talking to herself, but it is still speech.
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Sure, they don't NEED to speak, but it was just an example. There are a lot of little things that could round out many games to really bring your enjoyment level up. Using that example, I would feel that voicing the characters beyond a few grunts and 2-word lines could really add a LOT to the games. Another example would be developing consistent storylines for the worlds and characters. Metroid's really the only one that has that, and I think that developing more story for their games would keep more gamers interested in completing the game and giving them a sense of accomplishment.
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Originally Posted by Immortal Goat
It just upsets me when people who like Nintendo's products are automatically labelled "fanboy" just because many people think Nintendo sucks. Nintendo isn't the only company with fanboys. Sony and Microsoft have their fair share as well. They all just need to learn that just because they don't like something doesn't mean that it sucks.
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Well, I only said that because of the response to my comments. I did say some positive things about the game, and I've said positive things about other Nintendo games. But just because it wasn't ALL positive, I catch shit for it.
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Originally Posted by ChainsawSmash
james, I used to think that SSBM was too shallow a fighting game (being a self-proclaimed connoisseur of the genre), but it really isn't. this game takes a lot more skill than I thought and I really underestimated it at first. try playing with some friends or against three level 9 computers.
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I have. It just doesn't grip me. It's a fun game to play, and I'm not denying that. But I'm just saying that there's not enough to keep you playing it for too long because of how simplistic the gameplay can be. The unlockables do help, though. I'm not saying the game should be as complex as Virtua Fighter 4 or something, but I just think the characters and mechanics could be refined a lot more to better differentiate them in battle.